Feral Druid Compendium

Written by: Crazymeow

Patch: 12.1
Updated: 11th of August, 2026

News

Talent Tree changes

In our spec tree, Rampant Ferocity iconRampant Ferocity has moved to where Merciless Claws iconMerciless Claws used to be, Panther's Guile iconPanther's Guile has moved to where Rampant Ferocity iconRampant Ferocity was, and Merciless Claws iconMerciless Claws is now where Panther's Guile iconPanther's Guile is in 12.0. What does this really mean?

  1. Coiled to Spring iconCoiled to Spring is now locked in for pure single target fights, as it is the last talent that technically provides single target remaining. Though its weak enough that, with essentially any AoE we will replace it.

  2. Rampant Ferocity iconRampant Ferocity is more accessible, which should help somewhat in handling AoE during Raid encounters.

  3. If we want to talent Soul of the Forest iconSoul of the Forest (which we do), we must path through either Panther's Guile iconPanther's Guile or Infected Wounds iconInfected Wounds. Infected Wounds iconInfected Wounds is a much stronger m+ talent than Panther's Guile iconPanther's Guile is, and as such, Rake builds will be considered the default going forward.

12.1 Tier Set Bonus

2p) When Berserk iconBerserk/Incarnation: Avatar of Ashamane iconIncarnation: Avatar of Ashamane ends, you deal 10% increased damage for 1 sec per combo point spent during Berserk iconBerserk/Incarnation: Avatar of Ashamane iconIncarnation: Avatar of Ashamane. With both Incarnation: Avatar of Ashamane iconIncarnation: Avatar of Ashamane and Ashamane's Guidance iconAshamane's Guidance talented, it is 0.75 sec per combo point spent instead.

4p) Berserk iconBerserk/Incarnation: Avatar of Ashamane iconIncarnation: Avatar of Ashamane lasts 10 sec longer.

This tier set favors Druid of the Claw a bit more than Wildstalker, and as such, Druid of the Claw will see a notable uptick in play for Raiding content. This is due to the sets synergy with Claw Rampage iconClaw Rampage.

Nebulous Voidcores

Upon completing any content that gives vault rewards, you can spend Nebulous Voidcores to generate an item from that instance. Once you generate an item, it is removed from the loot table for your character from successive voidcores.

You should be selecting these from your Great Vault for the first few weeks, unless your Great Vault happens to have Zul'jin's Guillotine Technique iconZul'jin's Guillotine Technique, in which case you should probably select that instead.

We will be spending these on Heroic Ula'tek in Guardian Loot Spec, to acquire Voracious Heart of the Ula'tek iconVoracious Heart of the Ula'tek and Abyssal Broodfiend's Bardiche iconAbyssal Broodfiend's Bardiche. If you get those two items from your first two rolls, it may be worth to continue bonus rolling the boss for the other two items, particularly the neck Aqirbane Reliquary iconAqirbane Reliquary which, depending on your gear, can be nearly as good as any myth 6/6 item you may otherwise get despite being (presumably) 1/6M. If you are not a mythic raider, then this path is safe (Make sure to get the helmet Gaze of the Coiled Watcher iconGaze of the Coiled Watcher as well). If you are a mythic raider, make sure to sim your gear at this point to determine its worthiness. If in doubt, feel free to ask in the Dreamgrove Discord's #Feral channel, where we can help you decide.

Omnium Folio

  • This is a system added in 12.0.7 that will last for the rest of the expansion. Upgrades are earned through a short questline for now. The first row lets you choose a Core Rune, with the remaining rows providing extra bonuses whenever that Core Rune procs.

    When all the rows are unlocked, the best setup is as follows:

  1. Rune of Unleashed FIre iconRune of Unleashed FIre.
  2. Rune of Lynxlike Reflexes iconRune of Lynxlike Reflexes The choices in this row are very weak so you are more or less free to choose.
  3. Rune of Lingering iconRune of Lingering, this is the only choice you have. Garf.
  4. Rune of Burning Haste iconRune of Burning Haste if you just want to set and forget. The options here are all stat procs, so sim your character to find the one that's best for you: Or just pick your favorite stat because the difference is marginal.
  5. Rune of Overload iconRune of Overload

Rotation

Single Target

What is a priority list?

When reading the priority lists below, you should not think about these as steps to follow in a specific order. At any given point in combat, you should cast the first thing in the list that you are able to cast.

The way this section is written is very formulaic and has the same structure as the Action Priority List (APL) used in sims.

Pre-Combat:

  1. If you have it, precast Algethar Puzzle Box iconAlgethar Puzzle Box
  2. Prowl iconProwl
  3. Tiger's Fury iconTiger's Fury immediately before Rake iconRake
  4. Rake iconRake from stealth.

Select which talents you have to filter the priority list:

Sample Single-Target Opener
Spell 5215 icon
Spell 5217 icon
Spell 1822 icon
Spell 106951 icon
Spell 1236994 icon
Spell 274838 icon
Spell 1079 icon
Spell 391528 icon
Spell 22568 icon

Main idea of the opener is to get into your cooldowns as quickly as possible. If you know you will hold later, or that you wont lose any cooldown uptime, you can opt to delay by getting a 4+ combo point Rip up and then using Berserk/Feral Frenzy. You must do delayed opener without Feral Frenzy iconFeral Frenzy talented. Skip Convoke the Spirits iconConvoke the Spirits and the ensuing Ferocious Bite iconFerocious Bite in the listed order if you do not have it talented.

Single Target Priority List:

Highest Priority: Cooldowns
  1. Tiger's Fury iconTiger's Fury on cooldown
  2. Berserk iconBerserk with Tiger's Fury iconTiger's Fury. You can hold this for Convoke iconConvoke if for whatever reason they are misaligned, and you won't lose a cast doing so.
Second Priority: Finishers
  1. Rip iconRip if all of these are true:
    • You have 5 combo points.
    • Rip iconRip is missing or in pandemic range.
    • Tiger's Fury iconTiger's Fury is up, or won't be up before Rip iconRip expires.
  2. Ferocious Bite iconFerocious Bite with 5 combo points and at least 50 energy.
Last Priority: Generators
  1. Rake iconRake if any of these are true:
  2. Shred iconShred to continue generating combo points.

Multi Target

Select which talents you have to filter the priority list:

Sample m+ Opener
Spell 1822 icon
x3
Spell 5217 icon
Spell 285381 icon
Spell 106951 icon
Spell 1236994 icon
Spell 1243807 icon
Spell 22568 icon
Spell 391528 icon

The exact opener you should choose will have a ton of variables. The Rake iconRake casts are dual-purpose: They generate combo points, and they delay you going into cooldowns instantly (which risks you dying from threat). You can prepull Prowl iconProwl if the Rake iconRake stun won't be problematic. You may need to cast more Rake iconRakes in order to reach 5 combo point in opener. Replace Rake iconRake with Swipe iconSwipe if target count is high enough to justify. If you already have combo points from a previous pull, You may even open with Primal Wrath iconPrimal Wrath directly. Do not use Frantic Frenzy iconFrantic Frenzy until the group is stacked. You may want to wait anyways so the tank can generate threat.

AoE priority list (2+ targets):

Highest Priority: Cooldowns

TIP

Use your single target spells on higher healthed/priority mobs

  1. Tiger's Fury iconTiger's Fury on cooldown. Delay a few seconds as needed for Incarnation iconIncarnation/Berserk iconBerserk.
  2. Berserk iconBerserk. This should always be paired with Tiger's Fury iconTiger's Fury.
Second Priority: Finishers
  1. Apply Rip iconRip to targets at 5 combo points. Also, maybe talent into Primal Wrath iconPrimal Wrath?
  2. Ferocious Bite iconFerocious Bite at 5 combo points and 50+ energy
Last Priority: Generators
  1. Swipe iconSwipe.

TIP

In dungeons, with Killing Strikes iconKilling Strikes and Incarn iconIncarn talented, spread out the Shadowmeld iconShadowmeld and Prowl iconProwl casts such that you get more Killing Strikes iconKilling Strikes resets. Even if it means you don't take advantage of Pouncing Strikes iconPouncing Strikes.

Talents

Class Talent Explanations

Never Take
Niche
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
2/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Skull Bash
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Wild
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
2/2
Fluid Form
Heart of the Wild
Innervate
Top Gate Explained

Rejuvenation iconRejuvenation: Does too little healing and takes you out form

Wild Growth iconWild Growth: Better healing, but not enough to justify leaving form. It is not usable for defensive purposes as its a smart heal that does not care about your target.

Ironfur iconIronfur: Most damage we take as dps role is magical or pierces armor. In the times its not, Frenzied Regeneration iconFrenzied Regeneration and Bear Form iconBear Form are already enough.

Sunfire iconSunfire: Doesn't do much damage and can't use in Cat Form iconCat Form

Starfire iconStarfire: into Moonkin Form: Incredibly niche for times where you need access to moonkin Wild Charge iconWild Charge or more rarely, Flap iconFlap. In theory also provides a slight amount of damage if you are stuck out of melee with no other recourse.

Hibernate iconHibernate: Rarely, and almost always in dungeons, you can use this to remove a mob from a pack temporarily. Occasionally this can cause packs that path around to stop moving as it doesn't put you in combat.

Maim iconMaim: An expensive stun in a world where AoE stuns are prevalent.

Remove Corruption iconRemove Corruption: You will pretty much always talent this, but if you don't need to dispel anything it is droppable for the niche choices.

Nurturing Instinct iconNurturing Instinct: This increases the damage of Lunar Inspiration Moonfire iconMoonfire by a small amount if you have that talented. This isn't a particularly good talent otherwise but you can run out of things to choose that does something.

Middle Gate Explained

Starlight Conduit iconStarlight Conduit: Technically buffs convoke Wrath iconWrath but its such a small amount of damage that you should consider it zero value.

Lingering Healing iconLingering Healing: This benefit is far too minor. In theory it synergizes with Forestwalk; in practice, if you need more healing when Regrowth is about to fall off, you just cast it again.

Astral Influence iconAstral Influence: Primarily used to increase the range of Lunar Inspiration Moonfire iconMoonfire. Other uses are hyper-niche.

Matted Fur iconMatted Fur: This effect got doubled and is thus a much more intriguing take. Essentially if you run out of other stuff, this is where you dump your points.

Typhoon iconTyphoon: Displacement often finds a use in Raid. In keys its typically used as a soft-kick.

Ursol's Vortex iconUrsol's Vortex: Often paired with Typhoon iconTyphoon as a poor-man's sigil of chains. Excellent for kiting mobs or helping your tank do so. Particularly effective against mobs who fixate targets.

Mass Entanglement iconMass Entanglement: AoE root. For whenever you need more roots than you can already cast via Entangling Roots iconEntangling Roots.

Bottom Gate Explained

Symbiotic Relationship iconSymbiotic Relationship: This is severely undertuned. Never talent into it.

Ursine Vigor iconUrsine Vigor: Essentially limited to only m+. Its only use is to let you survive one-shots you otherwise wouldn't have. Typically only relevant in the highest key levels.

Gale Winds iconGale Winds: Rare, and essentially only in raid, for when you need to make Typhoon more reliably knock all of its intended targets.

Incessant Tempest iconIncessant Tempest: Rare, and almost always in Raid, for when you need to knock twice in less than 30 seconds.

Lore of the Grove iconLore of the Grove: If you talent Lunar Inspiration iconLunar Inspiration, you should probably talent this as well.

Perfectly-Honed Instincts iconPerfectly-Honed Instincts: Nets you more Well-Honed Instincts procs, which often come at a good time.

Incapacitating Roar iconIncapacitating Roar: In keys this is required. AoE soft-kick, doesn't move mobs around or anything, it just works. Use Fluid Form iconFluid Form to return back to Cat Form iconCat Form.

Fluid Form iconFluid Form: This is great quality of life and saves you GCDs whenever you find yourself shifting out of Cat Form iconCat Form. Particularly nice in keys to go along with Incapacitating Roar iconIncapacitating Roar and Bear Form iconBear Form.

Improved Stampeding Roar iconImproved Stampeding Roar: If you need nothing else, or if your raid leader tells you to talent into this.

Lycara's Inspiration iconLycara's Inspiration: An alternate defensive option for the 4% stamina. I consider this weaker than Forestwalk iconForestwalk but sometimes you have the free points, and other times you may just feel the increased health is more valuable than the healing taken increase.

Heart of the Wild iconHeart of the Wild: An extra defensive (bear) most of the time. That being said, the Wild Growth (caster) version is a solid amount of healing too, about 1.5 times your health pool split across 5 injured players in your group. Its healing is frontloaded too, so it has life-saving potential.

Innervate iconInnervate: If your healer demands it of you.

Raid Talents

Coming Soon. Check back August 17th. This section will likely see several updates over the course of the tier as strategies are developed and changed over time. Both hero trees are looking extremely competitive with each other, though Wildstalker pulls cleanly ahead if you are receiving Power Infusion iconPower Infusion.

Dungeon Talents

My recommendation will continue to be Druid of the Claw for mythic+. That being said, Wildstalker is just as good. Especially if you feel you need more single target. The main downside of Wildstalker is your ramp-up time is a bit longer (and its arguably more punishing as Rake uptime is more relevant).

Sample talents and explanation of choices will be provided just before the release of Mythic+ season 2. Check back in on August 17th.

Consumables

TypeConsumable
DPS PotionPotion of Recklessness iconPotion of Recklessness
Healing PotionConcentrated Silvermoon Health Potion iconConcentrated Silvermoon Health Potion
FoodAny main-stat feast. For example: Harandar Celebration iconHarandar Celebration
FlaskHighest simming of Flask of the Magisters iconFlask of the Magisters (default) /Flask of the Blood Knights iconFlask of the Blood Knights/Flask of the Shattered Sun iconFlask of the Shattered Sun
Oil/StoneThalassian Phoenix Oil iconThalassian Phoenix Oil
Augment RuneVoid-Touched Augment Rune iconVoid-Touched Augment Rune

Gearing

Stat Priority

WARNING

Don't follow any Stat Priority you find. You should always sim your character to decide what gear to equip.

Gems and Enchants

TIP

Listed are the Leech enchants. You can optionally use the Speed or Avoidance variations if you prefer.

SlotGem/Enchant
GemsEarly on you will continue to play 1x Indecipherable Eversong Diamond iconIndecipherable Eversong Diamond. With more gear, the ideal gem will switch to Powerful Eversong Diamond iconPowerful Eversong Diamond. Make sure to have all 4 colors when you start using the latter.
WeaponYou should sim to see which enchant is the best for your character. If you don't want to, Arcane Mastery iconArcane Mastery is generally safe once you start acquiring s2 gear.
HelmetEmpowered Hex of Leeching iconEmpowered Hex of Leeching
ShoulderSilvermoon's Mending iconSilvermoon's Mending
ChestMark of the Worldsoul iconMark of the Worldsoul
LegsForest Hunter's Armor Kit iconForest Hunter's Armor Kit
BootsShaladrassil's Roots iconShaladrassil's Roots
RingEyes of the Eagle iconEyes of the Eagle

Crafting

Crafting Order:

No strict crafting order, as you generally want to target the highest temporary dps gain, with Arcanoweave Lining iconArcanoweave Lining as the embellishment of choice. Long term bis is Bracers + Shoulder/Gloves. Note that you should not craft a necklace, helmet or weapon as we will acquire those via Heroic Ula'tek bonus rolls.

CAUTION

If you will not be clearing Mythic Lair week 1, but you still care about early player power, you may want to consider crafting a weapon first (with Hunter's Ritual Stone iconHunter's Ritual Stone as your embellishment), as poor luck with Ula'tek bonus rolls could mean you are stuck with a low item level weapon for weeks.

Endgame ideal is on Wrists + Cloak/Loa Worshipers Band, but you should try to get your item level as high as you can in all slots.

Trinkets

Coming Soon. I am anticipating a large trinket tuning pass, which includes buffing many of the suspiciously poor trinkets, and nerfing our current best ones. I am also expecting a nerf to some 12.0 raid trinkets. This will be updated shortly after those notes are released, or August 18th, whichever comes first.

Trinket FAQ

Q: Should we be playing double on-use trinkets?

A: No, Feral will typically play just one on-use. None of the damage on-uses look viable at this time.

Q: Are any of the delve trinkets good?

A: Not really. Some are fine for their item level, but get quickly outscaled by trinkets from superior sources.

Q: Why do damaging items deal more damage as Wildstalker?

A: The Wildstalker Hero Talent Vigorous Creepers iconVigorous Creepers also buffs the damage of non-druid effects.

Miscellaneous

What is snapshotting?

Snapshotting is when a damage-over-time (DOT) effect benefits from certain buffs based on how things were when it was applied, rather than dynamically adjusting to the current state. It takes a "snapshot" of those buffs whenever you apply the dot.

Note: You will not necessarily upgrade every snapshot.

Which bleeds snapshot which buffs?

DoTTiger's Fury iconTiger's FuryPouncing Strikes iconPouncing Strikes
Rake iconRake
Rip iconRip
Primal Wrath iconPrimal Wrath
Lunar Inspiration iconLunar Inspiration
Dreadful Wound iconDreadful WoundOnly Upgrades
Feral Frenzy iconFeral FrenzyEach direct hit separately

TIP

Pouncing Strikes iconPouncing Strikes can be applied via Shadowmeld iconShadowmeld or Prowl iconProwl

A dot will ideally be applied only when 30% or less of the prior dot remains. This triggers a mechanic known as “pandemic,” which is common to most damage over time spells.

What is “pandemic range?”

This term refers to a DoT mechanic in WoW. The baseline duration of a DoT can be extended by up to 30% if a target is already affected by that DoT. Due to the 30% cap on extension, DoTs generally shouldn't be refreshed too early, as potential ticks will be lost. The ideal window of time to refresh a DoT is known as its “pandemic range.”

Let’s use an example. Consider a 10 second DoT:

  • Refresh with 1s remaining: the new DoT will be 11s long (10s baseline duration + 1s from prior DoT)
  • Refresh with 3s remaining: the new DoT will be 13s long (10s baseline duration + 3s from prior DoT)
  • Refresh with 8s remaining: the new DoT will still be 13s long (10s baseline + up to 30% from prior DoT)

It is therefore most efficient to wait until 70% or more of your bleed has ticked to refresh its DoT.

Fun trivia: the name “pandemic” derives from an old warlock passive that was eventually integrated as a baseline feature of damage over time spells.

What is “clipping?”

Clipping refers to refreshing a dot prior to its pandemic window.

Macros

Here, we provide a list of helpful macros. These macros are not required, but may be of use to you. Customize them as you see fit.

Cast Ursol's Vortex at your cursor location (@cursor macro):

#showtooltip
/cast [@cursor] Ursol's Vortex

Use your trinket(s) and/or weapon at the same time as an ability:

Some trinkets and weapons should be used with a major cooldown. A lot of players will bind these items with Berserk.

  • 13 is the top trinket slot
  • 14 is the bottom trinket slot
  • 16 is your weapon slot

If you would like to use all three items with Berserk, use this macro:

#showtooltip
/use 13
/use 14
/use 16
/cast Berserk

This macro may be modified. For example, the macro below only uses the 2nd trinket with Berserk:

#showtooltip
/use 14
/cast Berserk

Shadowmeld into Rake

Need to press twice for it to work. If you press it once, it will only Shadowmeld (which you will want to do sometimes)

#showtooltip
/castsequence [nostealth] reset=5 Shadowmeld, Rake

Cast Entangling Roots on your mouseover target:

This macro casts Entangling Roots on your mouseover target. If your mouse is not hovering over a target, the macro instead casts Entangling Roots on your current target.

#showtooltip
/cast [@mouseover, harm, nodead] [] Entangling Roots

Dispel/Soothe on the same bind:

This is the classic help/harm macro, but using mouseovers as well.

#showtooltip
/cast [@mouseover, harm, nodead] Soothe; [@mouseover, help, nodead] Remove Corruption; [harm, nodead] Soothe; Remove Corruption

Skull Bash your Focus target:

This macro casts Skull Bash on your focus target. If you have not set a focus target, the macro instead casts Skull Bash on your current target.

We recommend creating a keybind that will assign a target as your focus with one click. This option can be found in the game's keybind settings.

#showtooltip
/cast [@focus, harm, nodead] [] skull bash

Rebirth/Motw in one button:

This macro casts Rebirth on your current friendly but dead mouseover target. If your ally is alive, the macro instead casts Mark of the Wild.

#showtooltip
/cast [@mouseover, help, dead] Rebirth; Mark of the Wild

Why does my mouseover macro not work?

You probably have it bound to a mouse button, which doesn't allow mouseover macros by default. To fix this, you can use an addon like Clicked, or just map the mouse-button to a different key. Backtick (`)/Tilde (~) can also have this issue. If you don't have it bound to a mouse-button and it still doesn't work, then there is likely an issue with the macro itself. In this case, it's almost always the ommission of help, harm or exists in the brackets containing mouseover.

Feral Druid Abbreviations

ShortcutNameShortcutName
tfTiger's Fury iconTiger's Furyomen/ccOmen of Clarity iconOmen of Clarity
coiledCoiled to Spring iconCoiled to SpringpwPrimal Wrath iconPrimal Wrath
mcMerciless Claws iconMerciless ClawstcThrashing Claws iconThrashing Claws (can also be theorycraft)
predPredator iconPredatorDCRDouble-Clawed Rake iconDouble-Clawed Rake
TETireless Energy iconTireless EnergySASudden Ambush iconSudden Ambush
SISurvival Instincts iconSurvival InstinctsRFUsually Rampant Ferocity iconRampant Ferocity (sometimes its Raging Fury iconRaging Fury)
IWInfected Wounds iconInfected WoundsLILunar Inspiration iconLunar Inspiration
PSPredatory Swiftness iconPredatory SwiftnesszerkBerserk iconBerserk, sometimes Incarnation: Avatar of Ashamane iconIncarnation: Avatar of Ashamane
incarnIncarnation: Avatar of Ashamane iconIncarnation: Avatar of Ashamane, sometimes Berserk iconBerserkTFBTaste for Blood iconTaste for Blood
TTTiger's Tenacity iconTiger's TenacityLionBerserk: Heart of the Lion iconBerserk: Heart of the Lion
MOCMoment of Clarity iconMoment of ClarityFrenzy(band)Berserk: Frenzy
BRSBrutal Slash iconBrutal SlashCICarnivorous Instinct iconCarnivorous Instinct
FMFrantic Momentum iconFrantic MomentumSJSaber Jaws iconSaber Jaws
ConvokeConvoke the Spirits iconConvoke the SpiritsHOTWHeart of the Wild iconHeart of the Wild
SOTFSoul of the Forest iconSoul of the ForestR&T/TearRip and Tear iconRip and Tear
VRVeinripper iconVeinripperFFFeral Frenzy iconFeral Frenzy Surrender
AG incarnAshamane's Guidance iconAshamane's Guidance for Incarnation: Avatar of Ashamane iconIncarnation: Avatar of AshamaneAGUsually refers to AG incarn
1min vokeAshamane's Guidance iconAshamane's Guidance for Convoke the Spirits iconConvoke the SpiritsCircleCircle of Life and Death iconCircle of Life and Death
ApexApex Predator's Craving iconApex Predator's CravingDOTCDruid of the Claw Hero Talent
WSWildstalker Hero Talent, rarely Wild Slashes iconWild SlashesRARuthless Aggression iconRuthless Aggression
KSKilling Strikes iconKilling StrikesFRFrenzied Regeneration iconFrenzied Regeneration
rejuvRejuvenation iconRejuvenationowlMoonkin Form iconMoonkin Form
dispel/decurseRemove Corruption iconRemove CorruptionIFIronfur iconIronfur
WCWild Charge iconWild ChargeCloneCyclone iconCyclone
VortexUrsol's Vortex iconUrsol's VortexMass RootMass Entanglement iconMass Entanglement
RoarStampeding Roar iconStampeding RoarWHIWell-Honed Instincts iconWell-Honed Instincts
vateInnervate iconInnervateincapIncapacitating Roar iconIncapacitating Roar
bashMighty Bash iconMighty Bash, sometimes Skull Bash iconSkull BashvigorUrsine Vigor iconUrsine Vigor
1min roarImproved Stampeding Roar iconImproved Stampeding RoarinspirationLycara's Inspiration iconLycara's Inspiration
RootsEntangling Roots iconEntangling Rootsbrez/cr/brRebirth iconRebirth
BarkBarkskin iconBarkskincpcombo points