Balance Druid Compendium

Written by: Gamz, Arctic, Vinter

Patch: 12.1
Updated: 18th of August, 2026

Beginner

NOTE

Welcome to the Balance Druid Compendium, written by members of the Dreamgrove discord. If you are completely new to the spec, we recommend opening the collapsible below.

The Balance Compendium is meant to be a comprehensive guide that puts effort into providing in-depth information. While this information is very valuable for people trying to master the class, it is also true that reading through many conditionals can be intimidating for new players (and sometimes not worth it - considering that they often provide minimal DPS gains).

Below you can find a general overview of the Balance Druid playstyle aimed at providing you with a baseline understanding of the spec. Once the fundamental mechanics are understood, we encourage you to improve your rotation by following the detailed priority lists.

Fundamentals

  • Always keep Moonfire iconMoonfire and Sunfire iconSunfire on your targets. Refresh both of them when they're about to expire or before using your main cooldown (CA iconCA / Incarnation iconIncarnation).
  • The rotational loop consists of building Astral Power and spending it with either Starsurge iconStarsurge or Starfall iconStarfall.
  • You spend your Astral Power with Starsurge iconStarsurge in Single Target or Starfall iconStarfall in AoE. (The rules around Starfall can change depending on talent builds, see priority list for details)
  • You build Astral Power with Wrath iconWrath in Single Target or Starfire iconStarfire in AoE. (Use Starfire iconStarfire in both situations if you're playing Elune's Chosen and have Lunar Calling iconLunar Calling talented)
  • Remember to never overcap Astral Power! (But don't spend too much to the point where you don't have casts available for movement).
  • Eclipse iconEclipse is your most important cooldown and effect, and a large part of your damage. Generally you want to make sure you spend your time in Eclipse iconEclipse casting high value spells, like Starsurge iconStarsurge or Starfall iconStarfall, and not spells like Sunfire iconSunfire or Moonfire iconMoonfire.
  • Using Celestial Alignment iconCelestial Alignment/Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune grants you both Solar Eclipse iconSolar Eclipse and Lunar Eclipse iconLunar Eclipse, and will cancel and reset any duration left on either buff.
  • Or you can enter it by pressing Solar Eclipse iconSolar Eclipse or Lunar Eclipse iconLunar Eclipse. (The Eclipse iconEclipse spell will change to the specific version based on the builder you use, but this happens automatically so you shouldn't worry about it too much)

Cooldowns

Important: A big portion of your DPS comes from properly aligning your cooldowns. How to do it is not immediately obvious, and the timings become more confusing if Control of the Dream iconControl of the Dream is talented. Here are some rules you can follow:

  • Convoke the Spirits iconConvoke the Spirits is a major cooldown that you can talent into. It's a channel that will generate AP and cast a flurry of damaging spells over its duration. You want to use this during your main damage cooldowns, like CA iconCA / Incarnation iconIncarnation.
  • Fury of Elune iconFury of Elune is a minor cooldown that you can talent into. It does some damage, but it's biggest value is as an AP generator. You should ideally be using this before your main cooldowns to help you cast as many spenders as possible.
  • When you play Keeper of the Grove, Force of Nature iconForce of Nature becomes a major cooldown due to Harmony of the Grove iconHarmony of the Grove. Pressing it will increase your damage by 12%/16% (depending on hero talents) for 10s. It is important to note that Force of Nature iconForce of Nature does not inherently do any damage on its own, which means that you should be using it before using other cooldowns like CA iconCA / Incarnation iconIncarnation or Eclipse iconEclipse.
  • You should always pair your cooldowns together to maximize their damage, if for some reason you can't, then you should delay them until they line up.
  • You want to use Eclipse iconEclipse as soon as it's available, or hold it for a Force of Nature iconForce of Nature cast that would be cast without CA iconCA / Incarnation iconIncarnation. If you can't do either of those, then you should delay it until you can.

News

2-piece icon2-piece

Starsurge damage increased by 20%. Starfall also deals Astral damage instantly to all valid enemies in range when cast.

4-piece icon4-piece

Your damage is increased by 10% while in any Eclipse iconEclipse. This bonus wanes to 2% at the midpoint of the Eclipse iconEclipse, then waxes back to 10% at the end.

This is trackable in the CDM as Akil'zon's Clarity iconAkil'zon's Clarity.

Sim for S2 tier set

TLDR

Elune's Chosen

Keeper of the Grove

Rotation

Openers

The opener for Balance Druid can change depending on the encounter and your choice of talents. You can opt into taking more active damaging cooldowns like Fury of Elune iconFury of Elune, Convoke the Spirits iconConvoke the Spirits or Wild Mushroom iconWild Mushroom and would have to fit them into your opener. In an isolated scenario, it is generally optimal to enter Eclipse iconEclipse at the very start of combat to get the ability on cooldown. However much of that Eclipse iconEclipse window you actually play will depend on the fight and overall talent choices. You should look up other Balance Druids on Warcraftlogs for the specific fight you're preparing for and see what they do in their openers to get a general idea of what works best for that encounter.

The main idea behind the opener aims to start casting at ~4 seconds left on the pull timer. These 3 Wrath iconWrath casts don't serve any purpose outside of being free damage and being a chance to proc Touch the Cosmos iconTouch the Cosmos.

Below you can choose which opener you want to follow by toggling the checkboxes. "Long Opener" assumes you are not sending your cooldowns directly on pull, but rather waiting a little to help line them up better.

Single Target Priority

What is a priority list?

When reading the priority lists below, you should not think of these as steps to be followed in a specific order. At any given point in combat, you should cast the first ability on the list that you are able to cast, provided the conditions for its use are met.

Click the containers below to open the priority list!

Keeper of the Grove - ST

Cooldowns

Outside of Eclipse

During Eclipse

Elune's Chosen - ST

Cooldowns

Outside of Eclipse

During Eclipse

AoE Priority (2+ targets)

Keeper of the Grove - AoE

Elune's Chosen - AoE

Rotational Details

Cooldowns

Balance Druid has an assortment of cooldowns, and the main identity of the spec in Midnight revolves around pooling resources in preparation for your cooldown windows, while also making sure to gain full usage of your cooldown windows.

One of the things that separate a decent Balance Druid from a great one is how you handle movement mechanics, while also making sure you are getting full casting uptime during your Eclipse iconEclipse and Celestial Alignment iconCelestial Alignment windows and sending them at the appropriate times.

Building Astral Power properly to prepare for cooldown windows can be challenging, especially when there is movement involved. Understanding the appropriate times to efficiently build Astral Power with Wrath iconWrath or Starfire iconStarfire to prepare for your cooldown windows is key to doing damage on the spec.

TIP

You can open the collapsibles below to see different timeline examples of how a Balance Druid may use their cooldowns over a 5 minute fight.

The cooldown timers for Elune's Chosen iconElune's Chosen are much simpler than for Keeper of the Grove iconKeeper of the Grove, and generally line up better with 2 minute trinkets.

The cooldown timings for Keeper of the Grove may seem to have gaps in them, but because of Control of the Dream iconControl of the Dream it does not end up losing any uses over the encounter. Keep in mind that after 2 minutes, when your Celestial Alignment iconCelestial Alignment is on cooldown, you have to start holding onto Eclipse iconEclipse casts in order to line up with Force of Nature iconForce of Nature.

Here is an example using a trinket with a 90s cooldown, which usually lines up better with Keeper of the Grove iconKeeper of the Grove than a 2 minute.

Eclipses and Fillers

NOTE

This section is meant as a rough outline for deciding which Eclipse iconEclipse to use, when to press Wrath iconWrath and Starfire iconStarfire and which target counts dictate using Starsurge iconStarsurge or Starfall iconStarfall as your spender. These numbers can change heavily based on what talents you're taking and listing out every possible condition would make this section unintelligible.

Talent Interactions & Tips

NOTE

This section is intended to provide more of an in-depth look into specific mechanics and interactions that are not immediately obvious, as opposed to providing a bullet list of points like in the rotation priority list. If you're new to the spec, we recommend that you read through the "Easy Mode" collapsible below.

By far the biggest change going into the Midnight expansion has been the complete rework of Eclipse iconEclipse, turning it from a maintenance buff into a 32 second cooldown with 2 charges. A very common mistake that players make is getting stuck on old and antiquated ways of thinking about Eclipse iconEclipse, and not fully utilizing the effect of the cooldown.

Eclipse has 2 charges, and does not benefit from any CDR effect, meaning that any moment spent sitting at 2 charges is wasted damage. The most important thing to note about Eclipse iconEclipse is that it is a damage cooldown, meaning that you want to line it up with moments where you have access to high value spells. This usually ends up in moments where you have to pool Astral Power and delay using your cooldowns for a few seconds, which can feel unintuitive at first, but will result in higher damage overall.

The distinction between what is a good spell and what is a bad spell to cast during cooldowns can sound confusing, but is not that complicated. Generally speaking, bad spells to use during cooldowns include spells that don't inherently do much damage on their own, but aim to either buff or enhance your damage in other ways. This includes spells like Sunfire iconSunfire, Moonfire iconMoonfire, Force of Nature iconForce of Nature and Fury of Elune iconFury of Elune. It is optimal to press these buttons before starting your cooldowns. As for Sunfire iconSunfire and Moonfire iconMoonfire it will depend on their remaining duration, but generally you want to refresh before starting a cooldown sequence. Getting into the habit of reapplying your DoTs during your Eclipse iconEclipse downtime ensures that you won't need to spend any globals doing it during your damage window, while also providing some quick Astral Power generation to help in pooling for a new cooldown window.

A good spell to use during your cooldown window is a spell that has a high base damage and therefore benefits more from the damage increase provided by Eclipse iconEclipse. This includes spells like Starsurge iconStarsurge, Starfall iconStarfall,Convoke the Spirits iconConvoke the Spirits and any Wrath iconWrath / Starfire iconStarfire cast that consumes the instant cast from your Ascendant Fires iconAscendant Fires apex talent or generates Astral Power to further increase your spender casts.

Lastly, it is important to note that CA iconCA / Incarnation iconIncarnation grants you both Solar Eclipse iconSolar Eclipse and Lunar Eclipse iconLunar Eclipse, and will cancel and reset any duration left on either buff. This means that if you use it while having an active Eclipse iconEclipse, you will reset the duration of that Eclipse iconEclipse while gaining the other one. You then generally want to avoid using CA iconCA / Incarnation iconIncarnation while having an active Eclipse iconEclipse, unless there is a specific reason to do so. It's worth to keep in mind that Celestial Alignment iconCelestial Alignment lasts 15 seconds while Incarnation iconIncarnation lasts 20 seconds, and that you are unable to press any Eclipse iconEclipse during this window; so you should enter an Eclipse iconEclipse before using CA iconCA / Incarnation iconIncarnation if the cooldown would cap at 2 charges during the duration of your CA iconCA / Incarnation iconIncarnation.

The choice between Elune's Chosen iconElune's Chosen and Keeper of the Grove iconKeeper of the Grove mostly comes down to personal preference. With the changes coming from last expansion, the spec has access to more instant casts, making the movement tax from playing Elune's Chosen iconElune's Chosen less punishing. The highest simming builds for Elune's Chosen iconElune's Chosen also pick up Rattle the Stars iconRattle the Stars, making the potential value in big AoE pulls in m+ higher compared to Starweaver iconStarweaver builds.

The damage profiles of both hero trees are very similar now. In the previous expansion Elune's Chosen iconElune's Chosen would provide a flat and static damage graph, while Keeper of the Grove iconKeeper of the Grove played around powerful burst. With the nerf to Harmony of the Grove iconHarmony of the Grove and the change to Bounteous Bloom iconBounteous Bloom, this is no longer the case, and both hero trees provide close to the same damage profile. That being said, Keeper of the Grove iconKeeper of the Grove has been the preferred choice for raid encounters and Elune's Chosen iconElune's Chosen for mythic+. There are multiple bosses that are 2-target cleave, which could increase Elune's Chosen iconElune's Chosen value.

Keeper of the Grove iconKeeper of the Grove compliments Convoke iconConvoke pretty well when you use it with the dmg increase from Harmony of the Grove iconHarmony of the Grove and Celestial Alignment iconCelestial Alignment. Convoke iconConvoke is also good for priority damage and boss fights in M+. Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune is good for AoE scenarios, or in situations where Convoke iconConvoke would use spells on targets you don't want to hit. Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune also pairs well with Whirling Stars iconWhirling Stars in M+, giving you very consistent cooldowns on most packs, and allows for more flexibility in when your damage spikes, as opposed to Convoke iconConvoke. If you're playing Convoke iconConvoke in M+, you should use it in AoE with the conditions outlined in the "Rotation" section.

Control of the Dream iconControl of the Dream lets you hold on to either Celestial Alignment iconCelestial Alignment / Incarnation iconIncarnation, Convoke iconConvoke or Force of Nature iconForce of Nature for up to 15 seconds without losing a use, subtracting the amount of time you held the ability from its cooldown.

Depending on the fight timer, this talent is stronger than Power of the Dream iconPower of the Dream which it shares a choice node with. As always, you should research the fight you are preparing for on warcraftlogs or sim your character to make an educated guess.

Talents

Raid

NOTE

These builds are templates that will serve you well in most cases. Keep in mind that talent choices can be situational and there are some optional talents that can be taken based on the fight or your personal preference.

Heading into Midnight Season 2 you are likely going to be seeing an increase in builds playing Elune's Chosen iconElune's Chosen compared to previously. It is currently the highest performing hero talent tree.

Keeper of the Grove iconKeeper of the Grove is however generally the better choice for spread cleave; fights where there are adds spread around the room within your Starfall iconStarfall range, instead of clumped up inside your Starfire iconStarfire range. Keeper of the Grove iconKeeper of the Grove also comes out on top when there are fights with heavy movement, because of Elune's Chosen iconElune's Chosen's reliance on permanently casting Starfire iconStarfire.

The biggest change for Elune's Chosen iconElune's Chosen in raid compared to the Mythic+ talents you are used to is opting into Arcane Affinity iconArcane Affinity instead of Lunation iconLunation, greatly reducing the amount of Fury of Elune iconFury of Elune you cast, forcing you to plan your cooldowns around it.

Recommended for Sszorak, Vashnik and Coiled Altar.
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
0/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Boundless Moonlight
Moon Guardian
Lunar Insight
Glistening Fur
Star Cascade
Stellar Command
Atmospheric Exposure
Elune's Grace
Penumbral Swell
Lunar Calling
Astral Insight
Arcane Affinity
Bask in Moonlight
The Eternal Moon

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling / Meteor Storm
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom / Wild Mushroom
Nature's Grace
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Sculpt the Stars
Hail of Stars
Starlord
2/2
Astral Communion
Balance of All Things
2/2
Total Eclipse
0/2
Rattle the Stars
Power of Goldrinn
Sundered Firmament
Incarnation: Chosen of Elune
Fury of Elune
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4
Recommended for Explorers, Entombed Sentinels and Twin Fangs.
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
0/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Boundless Moonlight
Moon Guardian
Lunar Insight
Glistening Fur
Star Cascade
Stellar Command
Atmospheric Exposure
Elune's Grace
Penumbral Swell
Lunar Calling
Astral Insight
Lunation
Bask in Moonlight
The Eternal Moon

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom / Wild Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Sculpt the Stars
Hail of Stars
Starlord
2/2
Astral Communion
Balance of All Things
2/2
Total Eclipse
0/2
Starweaver
Power of Goldrinn
Sundered Firmament
Incarnation: Chosen of Elune
Fury of Elune
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
2/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
2/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Dream Surge
Treants of the Moon
Expansiveness
Protective Growth
Sylvan Beckoning
Power of Nature
Cenarius' Might
Grove's Inspiration
Dryad's Dance
Bounteous Bloom
Control of the Dream
Blooming Infusion
Spirit of the Thicket
Harmony of the Grove

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling / Meteor Storm
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Sculpt the Stars
Hail of Stars
Starlord
2/2
Astral Communion
Balance of All Things
2/2
Total Eclipse
0/2
Rattle the Stars
Power of Goldrinn
Sundered Firmament
Convoke the Spirits
Fury of Elune / New Moon
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4
Recommended for Nymrissa Wavecaller and Soulcoiler Nek'Zali.
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
1/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Dream Surge
Treants of the Moon
Expansiveness
Protective Growth
Sylvan Beckoning
Power of Nature
Cenarius' Might
Potent Enchantments
Dryad's Dance
Bounteous Bloom
Control of the Dream
Blooming Infusion
Spirit of the Thicket
Harmony of the Grove

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Meteor Storm
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom / Wild Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Sculpt the Stars
Hail of Stars
Starlord
2/2
Astral Communion
Balance of All Things
2/2
Total Eclipse
0/2
Starweaver
Power of Goldrinn
Orbit Breaker
Incarnation: Chosen of Elune
Fury of Elune / New Moon
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4

Mythic+

The following are dungeon talent builds that will always serve you well but mind that there can be some variations based on your group comp or affixes. Do not be afraid of swapping some talents out if you think it can help your group.

The generally recommended choice here is Elune's Chosen iconElune's Chosen, as it is by far the best performing talents for Mythic+.

THESE TALENTS ARE EXAMPLES, YOU CAN CHOOSE WHATEVER YOU WANT TO PLAY!
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
2/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Boundless Moonlight
Moon Guardian
Lunar Insight
Glistening Fur
Star Cascade
Stellar Command
Atmospheric Exposure
Elune's Grace
Penumbral Swell
Lunar Calling
Astral Insight
Lunation
Bask in Moonlight
The Eternal Moon

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom / Wild Mushroom
Nature's Grace
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Sculpt the Stars
Hail of Stars
Starlord
2/2
Astral Communion
Balance of All Things
2/2
Total Eclipse
0/2
Rattle the Stars
Power of Goldrinn
Sundered Firmament
Incarnation: Chosen of Elune
Fury of Elune
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
2/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
1/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Dream Surge
Treants of the Moon
Expansiveness
Protective Growth
Sylvan Beckoning
Power of Nature
Cenarius' Might
Potent Enchantments
Dryad's Dance
Bounteous Bloom
Control of the Dream
Blooming Infusion
Spirit of the Thicket
Harmony of the Grove

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling
Wild Surges
Celestial Alignment
Soul of the Forest
Wild Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Sculpt the Stars
Hail of Stars
Starlord
2/2
Astral Communion
Balance of All Things
2/2
Total Eclipse
0/2
Starweaver
Power of Goldrinn
Orbit Breaker
Incarnation: Chosen of Elune
Fury of Elune / New Moon
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4

Gearing & Consumables

Stat Priority

WARNING

Sim yourself using Raidbots Top Gear. Do not follow any stat priorities.

Gems and Enchants

Slot
Gems1x Indecipherable Eversong Diamond iconIndecipherable Eversong Diamond is good early on in the season, but Powerful Eversong Diamond can overtake when you have 5 or more sockets.
WeaponArcane Mastery iconArcane Mastery or Jan'alai's Precision iconJan'alai's Precision
HeadEmpowered Rune of Avoidance iconEmpowered Rune of Avoidance
ShouldersAmirdrassil's Grace iconAmirdrassil's Grace
ChestMark of the Worldsoul iconMark of the Worldsoul
LegsSunfire Silk Spellthread iconSunfire Silk Spellthread
BootsLynx's Dexterity iconLynx's Dexterity
RingEyes of the Eagle iconEyes of the Eagle

Consumables

Type
PotionsLight's Potential iconLight's Potential or Potion of Recklessness iconPotion of Recklessness
FoodHarandar Celebration iconHarandar Celebration
FlasksFlask of the Magisters iconFlask of the Magisters or Flask of the Shattered Sun iconFlask of the Shattered Sun
Weapon RuneThalassian Phoenix Oil iconThalassian Phoenix Oil
Healing PotionConcentrated Silvermoon Health Potion iconConcentrated Silvermoon Health Potion

Bonus Rolls & Great Vault

Vault

Choices from the Great Vault are now upgraded 1 tier higher than the content you completed. Killing bosses in Heroic raid will drop Myth track items in your Vault. Additionally, if you kill bosses on Mythic difficulty, the Vault will drop fully upgraded Myth track items. Mythic+ vaults are still 1/6 Myth. Items from The Coiled Altar and Ula'tek on Mythic difficulty will also drop 9/6 Myth track, which are 10 ilvls higher than other Myth track items.

Bonus Rolls

Season 2 brings 3 major changes to Nebulous Voidcore (which will from now on be named Bonus Rolls):

  • Bonus Rolls on raid bosses now cost 1 token instead of 2.
  • You can take Bonus Rolls from vault starting on week 2 (you will be able to acquire them outside of this starting in 12.1.5).
  • Bonus Rolls act like the vault loot equivilent. If you roll heroic boss, the item will be upgraded to 1/6 Mythic. If you roll a Mythic boss, the item will be fully upgraded to 6/6 Mythic, or 9/6 if it's the one of the last 2 bosses.

This greatly increases Bonus Rolls in general, but also early in the season. You can now guarantee loot and very specific upgrades throughout the season. Your Bonus Roll strategy should focus on where you can obtain the best items and spend your crests the most efficiently. It’s also possible guild needs come into play with most people rolling on Heroic Ula’Tek. You should be asking your guild thoughts and please ask questions in Dreamgrove.

NOTE

Ping Gamz or Arctic in the Dreamgrove discord if you are confused about any of the information relayed here. This isn't necessarily complicated, but it can look daunting.

BonusRoll

Spending Your Bonus Rolls

Weeks 2-4: Heroic Ula'Tek (RESTORATION LOOT SPEC)

Ula'Tek's loot table has 4 items, 3 of which are valuable. By using Restoration loot spec, you can avoid the 4-minute on-use Font of Venomous Rage iconFont of Venomous Rage trinket and target three strong items: Gaze of the Coiled Watcher, Aqirbane Reliquary, and Jan'thrazet, the Soul Fang iconJan'thrazet, the Soul Fang. This strategy guarantees you all 3 items by week 4. This will also change your crafted items which we will go over in the crafting section of this. There are a few caveats.

Weeks 5-7: Mythic Vashnik (GUARDIAN LOOT SPEC)

Once you've secured Ula'Tek items, transition to Bonus Rolling Mythic Vashnik. This boss has 2 tier slot items (Shoulder and Chest) and Vile Alchemist's Band iconVile Alchemist's Band. Vashnik would normally have a staff and trinket. The caveats start here. If you can recieve Wavecaller's Seastone iconWavecaller's Seastone or Gebbo's Bottomless Bag iconGebbo's Bottomless Bag from raid or in vault you would take it instead of a Bonus Roll. These items on Vashnik have higher expected value than rolling either Nymrissa or Lost Explorers.

However, if you don't receive Jan'thrazet, the Soul Fang iconJan'thrazet, the Soul Fang on your week 2 reroll. You would then craft Magister's Ritual Knife iconMagister's Ritual Knife with a second Hunter's Ritual Stone iconHunter's Ritual Stone embellishment. If Wavecaller's Seastone iconWavecaller's Seastone or Gebbo's Bottomless Bag iconGebbo's Bottomless Bag appears in your vault week 5/6/7, claim it immediately. This does delay your Bonus Rolls on Vashnik but we would not like to roll either of those bosses.

TL;DR

WARNING

At some point you will want to save/have a Bonus Roll for when you kill Mythic Coiled Altar to get a 9/6 Mythic item. This could be week 4, this could be week 20.

Embellishments & Crafted Items

Remember that you should always sim your character using Raidbots Top Gear before making any gearing decision, but here are some guidelines:


Hunter's Ritual Stone iconHunter's Ritual Stone

This embellishment is crafted onto your Weapon slot, making it a really strong option early on in the season. Weapons are the highest stat budget slot, so crafting this early on is a significant damage increase. Unlike previous tiers where you have always wanted to craft an Aln'hara Cane iconAln'hara Cane staff, this season includes the Jan'thrazet, the Soul Fang iconJan'thrazet, the Soul Fang cantrip dagger that drops from Ula'tek. This, along with the existence of Bonus Rolls, and this new embellishment drastically reduces the risk of crafting an Aln'hara Lantern iconAln'hara Lantern Off-Hand early. There is a possibility you may also want to craft this on a Magister's Ritual Knife iconMagister's Ritual Knife depending on your luck, you can also read about this in the section above.


Arcanoweave Lining iconArcanoweave Lining

This is a buff that has a chance to increase both yours and a teammates primary stat. This embellishment is performing well in sims, even without factoring in the buff it provides to teammates. This embellishment also stacks, meaning that you can craft 2 of them.

Early on in the season you want to craft this on a slot with a high stat budget. This is because the embellishment scales with item level, so you ideally want to use Myth crests on this if possible. The reason you want to do this on an item slot with a higher stat budget is because 80 Myth crests is a sizable investment, and investing that Later on in the season we've been moving embellishments around and placing them on Wrist/Cloak/Belt/Boots because those have lower stat budgets. This is all subject to change and often times will change throughout the season.

The caveat from above is that running 2x Hunter's Ritual Stone iconHunter's Ritual Stone is better than crafting a 2h staff and is 0.3% better than the Jan'thrazet, the Soul Fang iconJan'thrazet, the Soul Fang cantrip dagger. But the expected value on rolling Heroic Ula'Tek is still higher than the others.

Trinkets

WARNING

Remember to always sim your character using Top Gear on Raidbots. The following list is a rough estimate and assumes highest item level version of the trinkets and can change depending on tuning.

TierTrinketDescription
S TierGebbo's Bottomless Bag iconGebbo's Bottomless BagIntellect stat stick with random stat procs.
Vile Vial of Volatile Venom iconVile Vial of Volatile VenomIntellect Stat stick with 2 minute On-Use. Pair this trinket with your Celestial Alignment iconCelestial Alignment/Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune. This trinket procs a random stat, and can therefore skew the value of your Potion of Recklessness iconPotion of Recklessness.
Wavecaller's Seastone iconWavecaller's SeastoneHaste stat stick with an Intellect proc that stacks up to 6 times then diminish down.
A TierFreightrunner's Flask iconFreightrunner's FlaskIntellect stat stick with Crit On-Use and a 90 second cooldown. Pair this trinket with your Celestial Alignment iconCelestial Alignment/Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune.
Lightspire Core iconLightspire CoreIntellect stat stick with Mastery proc that you need to stand in the beam of light.
B TierHex Lord's Dooming Idol iconHex Lord's Dooming IdolHaste stat stick with a passive effect and On-Use. The passive drains your Intellect by X stacking 30 times every 6 seconds. The On-Use consumes those stacks increasing your Intellect by X for 30 seconds.
Mindpiercer’s Sigil iconMindpiercer’s SigilNo stats, Damage proc.
Fang of Umbral Malignance iconFang of Umbral MalignanceIntellect stat stick with a damage proc.
Vexhul's Everflowing Gland iconVexhul's Everflowing Gland3-minute On-Use that does X increased 1% damage for ever 1% health missing.
Stormbound Emblem of Dazar iconStormbound Emblem of DazarIntellect stat stick with 2 minute On-Use. This is a 2 second channel that increase your Haste for 20 seconds. You would likely pre-press this before Force of Nature iconForce of Nature or Fury of Elune iconFury of Elune and your CDs.
Knot of Writhing Serpeants iconKnot of Writhing SerpeantsIntellect stat with damage proc.
Font of Venomous Rage iconFont of Venomous RageMastery stat stick with 4-minute On-Use channel that does damage to your target and all nearby enemies.

Omnium Folio

  1. Rune of Unleashed Fire iconRune of Unleashed Fire.
  2. Rune of Self-Mending iconRune of Self-Mending. The choices in this row are defensives so you are more or less free to choose.
  3. Rune of Lingering iconRune of Lingering.
  4. Rune of Critical Power iconRune of Critical Power or Rune of Masterful Cunning iconRune of Masterful Cunning are both decent options if you just want to set and forget, or you could sim your character to find out which of the 4 secondary procs are best for you.
  5. Rune of Overload iconRune of Overload

FAQ

Q: Why can't I enter Solar Eclipse iconSolar Eclipse?

A: Because you are talented into Lunar Calling iconLunar Calling

Q: Why is Starlord iconStarlord resetting when I enter Eclipse iconEclipse?

A: Starlord iconStarlord was changed heading into Midnight to make it non-cancellable, have a 20s duration and reset whenever you enter Eclipse iconEclipse.

Q: When do I enter Eclipse iconEclipse?

A: Enter Eclipse iconEclipse to overlap with minor cooldowns like Force of Nature iconForce of Nature and Fury of Elune iconFury of Elune or to prevent capping on charges. Additionally you want to make sure you enter Eclipse iconEclipse with as many resources as possible. After Eclipse iconEclipse was made into a cooldown, some players still think of it as a maintenance buff that should be close to 100% uptime; this is no longer correct. Having 100% uptime in encounters over 1 minute is bound to incur some downtime. So instead of thinking about Eclipse iconEclipse as a static maintenance buff, your priority should always be to maximize your use of good spells like Starsurge iconStarsurge, Starfall iconStarfall and Wrath iconWrath/Starfire iconStarfire to build back AP.

Q: What is Astral damage?

A: Astral damage is both Arcane and Nature damage. Effects that buff Nature spells also apply to Astral spells, and effects that buff Arcane spells likewise also apply to Astral spells. For example, Solar Eclipse multiplies the damage of all Nature & Astral spells by 1.15x, and Lunar Eclipse multiplies the damage of all Arcane & Astral spells by 1.15x. If you have both eclipses, Astral spells get 1.15 * 1.15 = 1.3225x multiplier, while Nature & Arcane spells get 1.15x.

Q: How do I sim for Mythic+?

A: It is generally recommended that you steer away from simming unrealistic scenarios like "5 target 40 seconds" as they are likely to give skewed results. Balance Druid stats don't really change much depending on target count either, so you will be perfectly fine just using the default "1 target 5 minute patchwerk" options. If your intention is to sim for mythic+, and you're adamant that sticking to 1 target 5 minute won't cut it, then you can create a route using Keystone Guru and click the "simulate" option to generate a SimC string. For a guide on how to set this up, you can look at this video from Shadarek. The video explains how to do it for Demon Hunter, but the difference to Balance Druid is only in which raid buff to choose. Keep in mind that ST damage is still a big part of mythic+!

Q: I've read the priority list and I think my rotation looks correct but I'm still doing very low damage. What could be the reason?

A: Log one of your fights and check it with Warcraftlogs and Wowanalyzer. The main thing to check is if you're always casting: the timeline should have no downtime and close to zero cancelled casts. Another common issue is incorrectly planning your movement and wasting casts on dots: you should always have enough AP to cover some distance just by using spenders. Balance Druid is a proactive spec, and you should have a plan for how you're going to deal with incoming mechanics without sacrificing uptime or being forced into suboptimal casts. You can also share your log in Balance channel in Dreamgrove and usually someone will see it and give some tips. Remember that the answer you need is not always the answer you want.

Additional Resources

Macros

Orbital Strike macro:

#showtooltip
/cast [@cursor] Celestial Alignment

Force of Nature macro:

#showtooltip
/cast [@cursor] Force of Nature

Trinket macro:

If you are using an on-use trinket that should go along with your cooldowns, use the following macro (/13 for top trinket slot, and /14 for bottom trinket slot)

#showtooltip
/use 13
/use 14
/cast [@cursor] Celestial Alignment

Simc Code Directory

Item Strings for Simming

String to Sim Tier Set (paste in advanced below your simc addon output)

SimC String for Every Food/Flask Combination (paste in advanced below your simc addon output)

Race Sim

String to Sim Race (paste in advanced below your simc addon output)

Current APL