Dreamgrove

Balance Druid 10.1.7 Compendium

Changelog

10.2 News

Tier Set

2p: When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40% and increasing their damage by 60%.

Looks to be a ~3.5% increase from having no tier If the buff is up when entering combat your first wrath/starfire will be affected by the buff and your 2p stacks will then reset back to 2 when you finish your cast

4p: Starsurge or Starfall increase your current Eclipse’s Arcane or Nature damage bonus by an additional 3%, up to 15%

Looks to be a ~11.5% DPS increase from having no tier Solar and Lunar eclipse naturally gives 15% increased Nature/Arcane damage, the 4p adds 3% per spender used in that eclipse up to a total of 30% increased.

In Incarn this will be maximum of 30% increased Arcane and 30% increased Nature damage, meaning any Astral school spell will deal damage = x1.31.3

The stacks reset when using Incarn however you keep the stacks of your current eclipse when proccing pulsar, i.e. you’re in solar eclipse with 4 stacks, proc pulsar, you will now have 5 stacks of increased Nature damage and 1 stack of increased Arcane damage

Total DPS from set: ~16%

Preliminary sims (current ilvl ~448): https://mimiron.raidbots.com/simbot/report/myQZ7fToLuqXK5mdPmGxXr

List of changes

  • Damage of all abilities increased by 2%.
  • Nature’s Grace now grants 10% Haste (was 15%).
  • Power of Goldrinn damage increased by 20%. Moved to where Starlord was located in Fractures in Time.
  • Starlord has moved to where Power of Goldrinn was located in Fractures in Time.
  • Rattle the Stars has been redesigned – It is no longer a buff that stacks when you cast Starsurge or Starfall and is now a passive bonus that always reduces the cost of Starsurge and Starfall by 10% and increases their damage by 12%.
  • Orbital Strike has been redesigned – Call down a bombardment of celestial energy over the target area, blasting all enemies for Astral damage and applying Stellar Flare to them for 16 seconds. Generates 30 Astral Power. Orbital Strike still hits enemies in a 40 yard line and has a 90 second cooldown. Now a choice node with Wild Mushroom. Reverted due to PvP
  • Fungal Growth has been removed. Wild Mushrooms now includes the effects of Fungal Growth.
  • Wild Mushrooms’ damage has been reduced by 20% and the Fungal Growth damage over time has been reduced to 60% of Wild Mushroom damage (was 70%). Fungal Growth’s damage over time now deals damage over 10 seconds (was 8 seconds).
  • Astral Invocation(Mastery) gives 2/3rds of its value at all times and the remaining value through Moonfire and Sunfire like now.
  • The talent positions of Aetherial Kindling and Lunar Shrapnel were swapped.

Feedback post for 10.1.5 and 10.2 changes: https://us.forums.blizzard.com/en/wow/t/feedback-druids/1666448/311

Precasting:

You can precast from max range about 4 seconds before a boss is pulled.

What is a priority list?

When reading the priority lists below, you should not think about these as steps to follow in a specific order. At any given point in combat, you should cast the first thing in the list that you are able to cast. As such, you will note that there are some spells included in the priority lists below that are not chosen as talents in the recommended build. This is not a mistake, but simply indicates the priority of that spell IF you happened to take it for whatever reason. The presence of a spell in a priority list does not mean that you should be talenting into or using that spell, these lines are simply there for completeness. If the length of these lists feels daunting, one might recommend copying them to a separate document and removing lines that do not apply to you, thus making the list a bit more compact.

Single Target priority list:

  • Keep up Moonfire, Sunfire and Stellar Flare and refresh within pandemic (30% of base duration) inside Eclipse and if they would expire otherwise outside Eclipse.
  • Use Wrath to enter Lunar Eclipse if one of the following conditions are met:
    • You have 520 Astral Power or more towards Pulsar.
    • The cooldown of CA/ Inc has less than 5 seconds remaining.
  • Use Warrior of Elune if your eclipse is about to end and you will enter Solar Eclipse next.
  • Use Starfire to enter Solar Eclipse.
  • Use Starfall if you have 550 Astral Power or more towards Primordial Arcanic Pulsar, you have a Starweaver's Warp proc and you are not in CA/ Inc already.
  • Use Celestial Alignment or Incarnation if you are not in CA/ Inc already.
  • Use Convoke the Spirits when below 40 AP if you are inside CA/ Inc, or if your next
    CA/ Inc window is 30 or more seconds away and your Eclipse will last for more than 4 seconds.
  • Use Astral Communion if you will not overcap on AP.
  • Use Force of Nature if you will not overcap on AP.
  • Use Fury of Elune if you are in CA/ Inc, will proc Primordial Arcanic Pulsar with your next GCD or are at less than 280 Primordial Arcanic Pulsar stacks.
  • Use Starfall if you have a Starweaver's Warp proc.
  • Use Starsurge if Starlord has less than 3 stacks and if talented you can optimally refresh the Rattle the Stars buff.
  • Use New - Half- and Full Moon if all of the following conditions is met:
    • You will not overcap on AP.
    • You can finish the cast before your current eclipse ends.
    • You are in CA/Inc or you’re about to cap on charges and Pulsar has 520 or fewer stacks and the cooldown of CA/Inc is longer than 10 seconds.
  • Use your macro to cancel Starlord as referenced here. This is not necessary if you do not want to use a cancelaura macro, but does represent a minor gain.
  • Use Starsurge if one of the following conditions is met:
    • You would overcap AP with the next cast.
    • You have a Starweaver's Weft proc.
    • Solar or Lunar Eclipse will end in the next 4 seconds and you have above 70 AP.
  • Use Wild Mushroom on cooldown.
  • Use Wrath regardless of which Eclipse you are in.

AoE priority list(2+ targets):

Special Note: when NOT using the talents Aetherial Kindling and Starweaver, use Starsurge as a filler on 2 targets still.

  • Use Sunfire if the targets will live for 6 or more seconds and you will hit all targets with it. Otherwise, wait with this until they are gathered.
  • Use Moonfire if the target(s) will live for 6 or more seconds and you will not overcap on AP.
  • Use your macro to cancel Starlord as referenced here. This is not necessary if you do not want to use a cancelaura macro, but does represent a minor gain.
  • Use Starfall if you would overcap Astral Power with your next cast.
  • Use Warrior of Elune if available.
  • Use Starfire to enter Solar Eclipse if you are fighting 2 targets.
  • Use Wrath to enter Lunar Eclipse if you are fighting 3+ targets.
  • Use Stellar Flare if the target will live for at least 8s+1s per target that Starfire can hit and you will not overcap on AP. This means that you should apply some Flares before using cooldowns until you would cap AP or have to start moving, usually around 2-4 depending on starting AP
  • Use CA/ Inc if you are not in CA/ Inc already.
  • Use Wild Mushroom if you will not overcap on AP. If using Fungal Growth and Waning Twilight, avoid using it if the debuff is already up.
  • Use Fury of Elune if you are in CA/ Inc, will proc Primordial Arcanic Pulsar with your next GCD or are at less than 280 Primordial Arcanic Pulsar stacks.
  • Use Starfall if one of the following conditions is met:
  • Use Full Moon if all of the following conditions is met:
    • You will not overcap on AP.
    • You can finish the cast before your current eclipse ends.
    • You are in CA/Inc or you’re about to cap on charges and Pulsar has 520 or fewer stacks and the cooldown of CA/Inc is longer than 10 seconds.
  • Use Starsurge if you have a Starweaver's Weft proc and you are fighting less than 3 targets.
  • Use Stellar Flare if the target will live for at least 8s+1s per target that Starfire can hit and you will not overcap on AP. Don’t use this above 11 targets -1 per talent in Umbral Intensity or Astral Smolder.
  • Use Astral Communion if you will not overcap on AP.
  • Use Convoke the Spirits if Starfire would only hit 2 targets, otherwise only use Convoke for movement in AoE.
  • Use New Moon if you will not overcap on AP.
  • Use Half Moon if you will not overcap on AP and you can finish the cast before your current eclipse ends.
  • Use Force of Nature if you will not overcap on AP.
  • Use Starsurge if you have a Starweaver's Weft proc and Starfire will hit less than 17 targets.
  • Use Starfire if any of the below conditions are true:
    • You are in Lunar Eclipse.
    • You are in CA/ Inc and Starfire will hit 4 or more targets.
  • Use Wrath if any of the below conditions are true:
    • You are in Solar Eclipse.
    • You are in CA/ Inc and Starfire will hit 3 or less targets.

Inside of CA/ Inc your fillers will be Wrath on 3 targets or less and Starfire on 4 or more targets.

With the change to Nature’s Grace there is no longer any benefit to first enter eclipse before you use CA/ Inc but rather if possible try to time it with exiting an eclipse.

  • On 1-2 targets, enter Solar Eclipse and cast Wrath.
  • On 3 or more targets, enter Lunar Eclipse and cast Starfire.

Warrior of Elune is an off-gcd ability, making your next 3 Starfires instant for 25 seconds. The ability has a 45s cooldown that starts once you’ve pressed it.


Use the charges to enter Solar Eclipse or as a movement GCD in CA/ Inc/Lunar Eclipse.

Wild Mushroom deals damage in an explosion and then applies a DOT called Fungal Growth(if talented). This DOT lasts for 8 seconds and deals 70% of the explosions damage over the course of its duration. Wild Mushroom has 3 charges, so if all 3 charges are used in quick succession and each apply a dot dealing 1000 damage, the total damage dealt by the DOT would be 3000 (1000 damage x 3 charges), and the duration of the DOT would be refreshed to 8 seconds.

This type of DOT is often called “Ignite” based on a Mage spell working this exact way. You don’t lose/gain any Fungal Growth damage by staggering them or pressing them all at once.

On single target, it’s best to use all 3 charges at once paired with any available buffs such as potion, trinkets and Inc. Wild Mushroom is also an instant GCD, so it can be used for movement as needed.

In AoE scenarios, you can use the charges all at once for a quick burst of damage or stagger them to get Waning Twilight up.

Talents for different target counts

Single target
M+ Talents Cookie Cutter
Sustained AoE

Raid Talents

Pure single target(Kazzara, Amalgation no cleave, Rashok, Magmorax)
Two target cleave(Experiments Mythic)
Amalgamation with cleave
Amalgamation with Flare
Sustained AoE with ST(Assault of the Zaqali, Zskarn)
Single target with burst AoE(Echo of Neltharion, Sarkareth)
Echo of Neltharion Mythic
You can also use 2/2 Ursing Vigor when you don’t need the Stampeding Roar CDR. The extra HP can be useful to survive bomb overlaps. Warrior of Elune can also be used for movement when you get a bomb.
Mythic Sarkareth
From a progression perspective it is better to single target down the big add, if your guild is having trouble killing the adds you could swap Nature’s Balance to Starfall instead.

Dungeon Talents

The following are dungeon talent builds that will always serve you well but mind that there can be some variations based on your group comp or affixes. Mind that while all these builds use Moons, FoE will result in about the same dps. FoE will often not align with Pulsar which can make it annoying to play with.

Cookie cutter Rattle every dungeon build
Same build with Weaver for some dungeons The difference between Rattle and Weaver for overall damage is generally very low. Rattle is better for both sustained single-target damage and sustained AoE damage. Weaver is better when you have a lot of packs where you want to focus a specific mob which happens relatively often. A prime example of this is Vortex Pinnacle but there are situations like that in nearly every dungeon. What the truly better talent is depends on your group comp(how much focus damage already exists) and route but neither will make or break your damage. In fact, sims show that the overall dps difference between them is within ~1% in most dungeons.


Cookie cutter with Hibernate for Incorporeal
If you really need both Hibernate and Remove Corruption
Lunar Shrapnel build for more AoE

Dungeon Druid Tree Considerations

  • Ursine Vigor, Well-Honed Instincts and Improved Stampeding Roar are the major competing talents. Ursine Vigor should be taken if you need it to survive certain abilities. Well-Honed Instincts is always on 1 point but a 2nd can be taken if you rarely/never use Bear Form. Improved Stampeding Roar is extremely useful in indoor dungeons and in spiteful weeks.
  • Remove Corruption should be taken in Afflicted weeks and can be taken in every dungeon except Vortex Pinnacle if your group is lacking decurse/poison dispel.
  • Cyclone has basically no use other than stopping Bursting and can be replaced with anything else(which also won’t have any use).
  • Hibernate can be used for the Incorporeal affix.
  • For lower keys, you can put 1 point into Feline Swiftness like this. This skips Ursine Vigor and Typhoon.
  • All other talents in the druid tree are more or less set.

Elemental Potion of Ultimate Power for every situation. Potion of Elemental Power is only 0.4% worse if it turns out to be far cheaper.

Grand Banquet of the Kalu’ak, or Deviously Deviled Eggs giving the same buff with a cheaper individual price.

ST

Damage wise, with 100% uptime on all of the Phials and not counting in the downsides their hierarchy is as follows on ST:

AoE:

The priority is the same as it is on ST.

Generally, you will want to use either Howling Rune or Hissing Rune, sim your character for the most accurate answer.

Sim yourself using Raidbots Top Gear. Do not follow any stat priorities.

Weapon - Sophic Devotion or Wafting Devotion sim between these two, it depends how much haste you have.
Chest - Waking Stats Intellect
Cloak - Graceful Avoidance Avoidance + Reduced fall damage
Legs - Frozen Spellthread Intellect + Stamina
Wrist - Devotion of Avoidance Avoidance
Boots - Watchers Loam Stamina
Ring - Devotion of Mastery Mastery is our best stat but you should always sim your own character to determine what enchant to use in this slot.

For Embellishments we craft Toxic Thorn Footwraps, this will be combined with Toxified Armor Patch which increases the effect of the boots by 100%. The proc effect on Toxic Thorn Footwraps can also proc a heal when actively healing. There are some effects like Vessel of Searing Shadow and Frenzied Regeneration that proc the heal as well which slightly reduces its value. Another consideration is that the Toxic Thorn Footwraps reduce your maximum HP by about 4.4k which will make you slightly squishier but nonetheless, they are the biggest dps upgrade by a fair margin.
Do note that Toxified can only be added to a crafted leather piece.

Crafting order

Tier Set

T30 2PC: 3.8% DPS ST, 5.5% AoE
T30 2PC+4PC: 9.4% DPS ST, 11.3% AoE

Please use Top Gear or Droptimizer on Raidbots in order to decide what trinkets to farm/use, but the following list should give you a good idea of some of the trinkets you will want to look out for. The list below assumes 441 ilvl on all of the trinkets, as you can upgrade everything with crests.

R1-9 = Raid boss number 1-9
HTD = Healer Tank DPS
D = Dungeon

ST

AoE

No, all of our periodic damage (like Moonfire, Sunfire, Stellar Flare ) do NOT snapshot, everything is dynamic. That means any dots gain/lose the damage bonus upon entering/leaving the Eclipse that buffs them and whenever any other stat/damage increases are applied/expire.

Use Owlkin Frenzy procs to enter Solar Eclipse, inside Lunar Eclipse or inside CA/ Inc if starfire will hit 3 or more targets.
Keep in mind that Warrior of Elune charges are consumed before Owlkin Frenzy procs.

Astral damage is Arcane and Nature damage at the same time meaning that these spells benefit from effects that buff either spell school and get increased by both type of boosts multiplicatively. Mind that class buffs only affect class spells so if a trinket does nature or arcane damage they are not affected by our buffs to these spell classes.

Orbital Strike macro:

#showtooltip
/cast [@cursor] Celestial Alignment

Trinket macro:

If you are using an on-use trinket that should go along with your cooldowns, use the following macro (/13 for top trinket slot, and /14 for bottom trinket slot)

#showtooltip
/use 13
/use 14
/cast [@cursor] Celestial Alignment

Casts until you can cast Starfire

Starfire Alerter See the description of the WA for more details. This is not a required WA but will make it easier to not get into situations where you are wasting a Starfire cast inside Solar Eclipse.

Cancelling Pulsar

It can be a minor gain to cancel Pulsar ONCE in the opener in order to not proc pulsar in your first Incarnation. The value of when to cancel fully depends on your haste and whether you are Bloodlusting. It will likely have to be determined on a per-boss basis as well due to different timings and boss mechanics. Additionally it only really works if you are consistently doing the same thing. If forced downtime makes you not proc pulsar in Incarnation naturally it would be for nothing. You can add these copies below your character in the advanced section of Raidbots to check what is optimal for your character in a 0 downtime scenario by using this link.

#showtooltip
/cancelaura Primordial Arcanic Pulsar

Cancelling Starlord

For the past few expansions, cancelling your Starlord aura has been something that has been deemed too insignificant to matter even for most min-maxing purposes. However, cancelling the Starlord aura at the proper time is now representing a minor but significant gain, which can be seen in the sims section. Essentially, you should aim to cancel Starlord at any point in an Eclipse window where the buff is currently at less than two seconds, and you are about to use Starsurge to prevent overcapping.

#showtooltip
/cancelaura Starlord

Embells 1T
Embells 6T
Phials 1T
Phials 6T
Runes 1T
Runes 6T
Racials 1T
Racials 6T
Tierset 1T
Tierset 6T

Pulsar proc Starfall vs Starsurge
WoE Usage

Which Eclipse to enter 1T Rattle
Which Eclipse to enter 1T Weaver
Which Eclipse to enter 2T Rattle
Which Eclipse to enter 2T Weaver
Which Eclipse to enter 3T Rattle
Which Eclipse to enter 3T Weaver
Which Eclipse to enter 4T Rattle
Which Eclipse to enter 4T Weaver

Cancelling Pulsar in the opener

Cancelling Starlord

Item strings/Bonus IDs for simming