Balance Druid Compendium

Written by: Gamz, Vinter

Patch: 12.0.1
Updated: 12th of May, 2026

News

Midnight 12.0 Tier Set

2-piece icon2-piece

Shooting Stars deal 40% more damage and generate 2 additional Astral Power outside Eclipse.

This is approximately ~5% dmg increase from having no set. The 40% damage buff applies permanently and not only outside Eclipse iconEclipse, despite the tooltip wording.

4-piece icon4-piece

Starfall and Starsurge damage increased by 5% and casting them has a 30% chance to strike an affected target with an exploding Shooting Star that also deals Astral damage to all nearby enemies.

This is approximately ~11% dmg increase from having no set, depending on how many targets you hit with Starfall and Starsurge. This Shooting Star also provides 1 tick of Orbit Breaker iconOrbit Breaker stacks.

Sim for tier set

Rotation

Openers

The opener for Balance Druid can change depending on the encounter and your choice of talents. You can opt into taking more active damaging cooldowns like Fury of Elune iconFury of Elune, Convoke the Spirits iconConvoke the Spirits or Wild Mushroom iconWild Mushroom and would have to fit them into your opener. In an isolated scenario, it is generally optimal to enter Eclipse iconEclipse at the very start of combat to get the ability on cooldown. However much of that Eclipse iconEclipse window you actually play will depend on the fight and overall talent choices. You should look up other Balance Druids on Warcraftlogs for the specific fight you're preparing for and see what they do in their openers to get a general idea of what works best for that encounter.

The main idea behind the opener aims to start casting at ~4 seconds left on the pull timer. These 3 Wrath iconWrath casts don't serve any purpose outside of being free damage and being a chance to proc Touch the Cosmos iconTouch the Cosmos.

Below you can choose which opener you want to follow by toggling the checkboxes. "Long Opener" assumes you are not sending your cooldowns directly on pull, but rather waiting a little to help line them up better.

Single Target Priority

What is a priority list?

When reading the priority lists below, you should not think of these as steps to be followed in a specific order. At any given point in combat, you should cast the first ability on the list that you are able to cast, provided the conditions for its use are met.

Keeper of the Grove - ST

Elune's Chosen - ST

AoE Priority (2+ targets)

Keeper of the Grove - AoE

Elune's Chosen - AoE

Rotational Details

Eclipses and Fillers

Talent Interactions & Tips

NOTE

This section is intended to provide more of an in-depth look into specific mechanics and interactions that are not immediately obvious, as opposed to providing a bullet list of points like in the rotation priority list. If you're new to the spec, we recommend that you read through the "Easy Mode" collapsible below.

The Balance Compendium is meant to be a comprehensive guide that puts effort into providing in-depth information. While this information is very valuable for people trying to master the class, it is also true that reading through many conditionals can be intimidating for new players (and sometimes not worth it - considering that they often provide minimal DPS gains).

Below you can find a general overview of the Balance Druid playstyle aimed at providing you with a baseline understanding of the spec. Once the fundamental mechanics are understood, we encourage you to improve your rotation by following the detailed priority lists.

Fundamentals

  • Always keep Moonfire iconMoonfire and Sunfire iconSunfire on your targets. Refresh both of them when they're about to expire or before using your main cooldown (CA iconCA/Incarnation iconIncarnation).
  • The rotational loop consists of building Astral Power and spending it with either Starsurge iconStarsurge or Starfall iconStarfall.
  • You spend your Astral Power with Starsurge iconStarsurge in Single Target or Starfall iconStarfall in AoE. (The rules around Starfall can change depending on talent builds, see priority list for details)
  • You build Astral Power with Wrath iconWrath in Single Target or Starfire iconStarfire in AoE. (Use Starfire iconStarfire in both situations if you're playing Elune's Chosen and have Lunar Calling iconLunar Calling talented)
  • Remember to never overcap Astral Power! (But don't spend too much to the point where you don't have casts available for movement).
  • Eclipse iconEclipse is your most important cooldown and effect, and a large part of your damage. Generally you want to make sure you spend your time in Eclipse iconEclipse casting high value spells, like Starsurge iconStarsurge or Starfall iconStarfall, and not spells like Sunfire iconSunfire or Moonfire iconMoonfire.
  • Using Celestial Alignment iconCelestial Alignment/Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune grants you both Solar Eclipse iconSolar Eclipse and Lunar Eclipse iconLunar Eclipse, and will cancel and reset any duration left on either buff.
  • Or you can enter it by pressing Solar Eclipse iconSolar Eclipse or Lunar Eclipse iconLunar Eclipse. (The Eclipse iconEclipse spell will change to the specific version based on the builder you use, but this happens automatically so you shouldn't worry about it too much)

Cooldowns

Important: A big portion of your DPS comes from properly aligning your cooldowns. How to do it is not immediately obvious, and the timings become more confusing if Control of the Dream iconControl of the Dream is talented. Here are some rules you can follow:

  • Convoke the Spirits iconConvoke the Spirits is a major cooldown that you can talent into. It's a channel that will generate AP and cast a flurry of damaging spells over its duration. You want to use this during your main damage cooldowns, like CA iconCA/Incarnation iconIncarnation.
  • Fury of Elune iconFury of Elune is a minor cooldown that you can talent into. It does some damage, but it's biggest value is as an AP generator. You should ideally be using this before your main cooldowns to help you cast as many spenders as possible.
  • When you play Keeper of the Grove, Force of Nature iconForce of Nature becomes a major cooldown due to Harmony of the Grove iconHarmony of the Grove. Pressing it will increase your damage by 12%/16% (depending on hero talents) for 10s. It is important to note that Force of Nature iconForce of Nature does not inherently do any damage on its own, which means that you should be using it before using other cooldowns like CA iconCA/Incarnation iconIncarnation or Eclipse iconEclipse.
  • You should always pair your cooldowns together to maximize their damage, if for some reason you can't, then you should delay them until they line up.
  • You want to use Eclipse iconEclipse as soon as it's available, or hold it for a Force of Nature iconForce of Nature cast that would be cast without CA iconCA/Incarnation iconIncarnation. If you can't do either of those, then you should delay it until you can.

By far the biggest change going into the Midnight expansion has been the complete rework of Eclipse iconEclipse, turning it from a maintenance buff into a 32 second cooldown with 2 charges. A very common mistake that players make is getting stuck on old and antiquated ways of thinking about Eclipse iconEclipse, and not fully utilizing the effect of the cooldown.

Eclipse has 2 charges, and does not benefit from any CDR effect, meaning that any moment spent sitting at 2 charges is wasted damage. The most important thing to note about Eclipse iconEclipse is that it is a damage cooldown, meaning that you want to line it up with moments where you have access to high value spells. This usually ends up in moments where you have to pool Astral Power and delay using your cooldowns for a few seconds, which can feel unintuitive at first, but will result in higher damage overall.

The distinction between what is a good spell and what is a bad spell to cast during cooldowns can sound confusing, but is not that complicated. Generally speaking, bad spells to use during cooldowns include spells that don't inherently do much damage on their own, but aim to either buff or enhance your damage in other ways. This includes spells like Sunfire iconSunfire, Moonfire iconMoonfire, Force of Nature iconForce of Nature and Fury of Elune iconFury of Elune. It is optimal to press these buttons before starting your cooldowns. As for Sunfire iconSunfire and Moonfire iconMoonfire it will depend on their remaining duration, but generally you want to refresh before starting a cooldown sequence. Getting into the habit of reapplying your DoTs during your Eclipse iconEclipse downtime ensures that you won't need to spend any globals doing it during your damage window, while also providing some quick Astral Power generation to help in pooling for a new cooldown window.

A good spell to use during your cooldown window is a spell that has a high base damage and therefore benefits more from the damage increase provided by Eclipse iconEclipse. This includes spells like Starsurge iconStarsurge, Starfall iconStarfall, Convoke the Spirits iconConvoke the Spirits and any Wrath iconWrath/Starfire iconStarfire cast that consumes the instant cast from your Ascendant Fires iconAscendant Fires apex talent or generates Astral Power to further increase your spender casts.

Lastly, it is important to note that CA iconCA/Incarnation iconIncarnation grants you both Solar Eclipse iconSolar Eclipse and Lunar Eclipse iconLunar Eclipse, and will cancel and reset any duration left on either buff. This means that if you use it while having an active Eclipse iconEclipse, you will reset the duration of that Eclipse iconEclipse while gaining the other one. You then generally want to avoid using CA iconCA/Incarnation iconIncarnation while having an active Eclipse iconEclipse, unless there is a specific reason to do so. It's worth to keep in mind that Celestial Alignment iconCelestial Alignment lasts 15 seconds while Incarnation iconIncarnation lasts 20 seconds, and that you are unable to press any Eclipse iconEclipse during this window; so you should enter an Eclipse iconEclipse before using CA iconCA/Incarnation iconIncarnation if the cooldown would cap at 2 charges during the duration of your CA iconCA/Incarnation iconIncarnation.

Whenever you're playing builds with Starweaver iconStarweaver, there are some situations where you want to press Starfall iconStarfall on single target, even without a Starweaver's Warp iconStarweaver's Warp proc. This is because Starfall iconStarfall has a higher chance of incurring a free Starsurge iconStarsurge proc from Starweaver iconStarweaver, and can overall earn you more casts of your spenders. Usually it would still be a damage loss to press Starfall iconStarfall like this, but because of talents like Hail of Stars iconHail of Stars, Stellar Amplification iconStellar Amplification, Meteorites iconMeteorites and the Meteor Storm iconMeteor Storm/Aetherial Kindling iconAetherial Kindling choice node, there are some combinations of talents where it is a direct increase to spend your Touch the Cosmos iconTouch the Cosmos procs on Starfall iconStarfall. Which talent combinations this is true for can get complicated fast due to the number of variables involved. The general rule of thumb is that if you have at least 1 of either Meteorites iconMeteorites or Meteor Storm iconMeteor Storm/Aetherial Kindling iconAetherial Kindling effects with Stellar Amplification iconStellar Amplification then you should be spending your Touch the Cosmos iconTouch the Cosmos procs on Starfall iconStarfall even on single target.

In the Midnight Season 1 raids, there are a few spots where you are consistently fighting 2 targets. Because of the rise of builds using Starweaver iconStarweaver, your natural instinct would be to press Starfall iconStarfall as your main spender, but that is not always your best option. Spending Astral Power on Starfall iconStarfall with Aetherial Kindling iconAetherial Kindling talented does serve to make the fights easier, with less reliance on having to reapply your DoT effects. However, the optimal way to play these fights is to use Starsurge iconStarsurge as your main spender and using Starfall iconStarfall for when there are add phases or you have a Starweaver's Warp iconStarweaver's Warp proc. You should also aim to maintain the Stellar Amplification iconStellar Amplification debuff on both targets, by swapping target between your Starsurge iconStarsurge casts. This increases the overall damage the targets take from both Shooting Stars iconShooting Stars and your Starfall iconStarfall casts.

The choice between Elune's Chosen iconElune's Chosen and Keeper of the Grove iconKeeper of the Grove mostly comes down to personal preference. With the changes coming from last expansion, the spec has access to more instant casts, making the movement tax from playing Elune's Chosen iconElune's Chosen less punishing. The highest simming builds for Elune's Chosen iconElune's Chosen also pick up Rattle the Stars iconRattle the Stars, making the potential value in big AoE pulls in m+ higher compared to Starweaver iconStarweaver builds.

The damage profiles of both hero trees are very similar now. In the previous expansion Elune's Chosen iconElune's Chosen would provide a flat and static damage graph, while Keeper of the Grove iconKeeper of the Grove played around powerful burst. With the nerf to Harmony of the Grove iconHarmony of the Grove and the change to Bounteous Bloom iconBounteous Bloom, this is no longer the case, and both hero trees provide close to the same damage profile. That being said, Keeper of the Grove iconKeeper of the Grove is likely to remain as the preferred choice for raid encounters and Elune's Chosen iconElune's Chosen for mythic+.

Whirling Stars iconWhirling Stars is a talent that changes your CA iconCA/Incarnation iconIncarnation cooldown to a charge system, with a 120s recharge. In Keeper of the Grove, you want to overlap these charges with Force of Nature iconForce of Nature and Convoke the Spirits iconConvoke the Spirits or just Force of Nature iconForce of Nature if your CA iconCA/Incarnation iconIncarnation will recharge before Convoke iconConvoke comes back off cooldown.

In an M+ scenario, if you're talented into Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune instead of Convoke iconConvoke, you want to use your Whirling Stars iconWhirling Stars charges at any time where you can overlap with Force of Nature iconForce of Nature.

When playing Elune's Chosen iconElune's Chosen you gain more freedom in using your cooldowns and can send them on spots in the fight where it's beneficial. Usually this means you use your CA iconCA/Incarnation iconIncarnation with an on-use trinket, or if the remaining recharge on CA iconCA/Incarnation iconIncarnation is shorter than the trinket cooldown.

Keeper of the Grove iconKeeper of the Grove compliments Convoke iconConvoke pretty well when you use it with the dmg increase from Harmony of the Grove iconHarmony of the Grove and Celestial Alignment iconCelestial Alignment. Convoke iconConvoke is also good for priority damage and boss fights in M+. Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune is good for AoE scenarios, or in situations where Convoke iconConvoke would use spells on targets you don't want to hit. Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune also pairs well with Whirling Stars iconWhirling Stars in M+, giving you very consistent cooldowns on most packs, and allows for more flexibility in when your damage spikes, as opposed to Convoke iconConvoke. If you're playing Convoke iconConvoke in M+, you should use it in AoE with the conditions outlined in the "Rotation" section.

Control of the Dream iconControl of the Dream lets you hold on to either Celestial Alignment iconCelestial Alignment/Incarnation iconIncarnation, Convoke iconConvoke or Force of Nature iconForce of Nature for up to 15 seconds without losing a use, subtracting the amount of time you held the ability from its cooldown.

Depending on the fight timer, this talent is stronger than Power of the Dream iconPower of the Dream which it shares a choice node with. As always, you should research the fight you are preparing for on warcraftlogs or sim your character to make an educated guess.

Talents

Raid

NOTE

These builds are templates that will serve you well in most cases. Keep in mind that talent choices can be situational and there are some optional talents that can be taken based on the fight or your personal preference.

Going into Season 1, there are multiple builds all simming close to each other, and which one you choose will mostly come down to what damage profile fits the best. The builds involving Starweaver iconStarweaver are generally better on raid fights with multiple targets, and the ones with Rattle the Stars iconRattle the Stars are better on single target.

For pure single target builds with Rattle the Stars iconRattle the Stars you have the choice between taking Elune's Guidance iconElune's Guidance or Fury of Elune iconFury of Elune. These two options sim very close, with Elune's Guidance iconElune's Guidance reducing the cooldown on Convoke the Spirits iconConvoke the Spirits down to 1 minute, making it line up with every cast of Force of Nature iconForce of Nature. This can be an easier alternative over Fury of Elune iconFury of Elune if you struggle with cooldowns being desynced.

For mythic+ the choice between Starweaver iconStarweaver and Rattle the Stars iconRattle the Stars largely depends on the dungeon. Starweaver iconStarweaver is generally good if you need prio damage, but also somewhat requires you to keep track of Solstice iconSolstice, and Rattle the Stars iconRattle the Stars is good on single target and better on larger pulls where the mobs are all about the same priority.

Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
0/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Dream Surge
Treants of the Moon
Expansiveness
Protective Growth
Sylvan Beckoning
Power of Nature
Cenarius' Might
Potent Enchantments
Dryad's Dance
Bounteous Bloom
Control of the Dream
Blooming Infusion
Spirit of the Thicket
Harmony of the Grove

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling / Meteor Storm
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Astral Communion
Hail of Stars
Starlord
2/2
Sculpt the Stars
Balance of All Things
2/2
Total Eclipse
0/2
Starweaver
Power of Goldrinn
Orbit Breaker
Incarnation: Chosen of Elune
Fury of Elune
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
2/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
1/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Dream Surge
Treants of the Moon
Expansiveness
Protective Growth
Sylvan Beckoning
Power of Nature
Cenarius' Might
Potent Enchantments
Dryad's Dance
Bounteous Bloom
Control of the Dream
Blooming Infusion
Spirit of the Thicket
Harmony of the Grove

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling / Meteor Storm
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Astral Communion
Hail of Stars
Starlord
2/2
Sculpt the Stars
Balance of All Things
2/2
Total Eclipse
0/2
Rattle the Stars
Power of Goldrinn
Orbit Breaker
Convoke the Spirits
Fury of Elune / New Moon
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
0/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar / Mighty Bash
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Boundless Moonlight
Moon Guardian
Lunar Insight
Glistening Fur
Star Cascade
Stellar Command
Atmospheric Exposure
Elune's Grace
Penumbral Swell
Lunar Calling
The Light of Elune
Lunation
Bask in Moonlight
The Eternal Moon

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling / Meteor Storm
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Astral Communion
Hail of Stars
Starlord
2/2
Sculpt the Stars
Balance of All Things
2/2
Total Eclipse
0/2
Rattle the Stars
Power of Goldrinn
Sundered Firmament
Convoke the Spirits
Fury of Elune
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4

Mythic+

The following are dungeon talent builds that will always serve you well but mind that there can be some variations based on your group comp or affixes. Do not be afraid of swapping some talents out if you think it can help your group.

Both hero trees are viable and perform very close to each other. Feel free to choose the one you prefer.

Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
2/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
1/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Dream Surge
Treants of the Moon
Expansiveness
Protective Growth
Sylvan Beckoning
Power of Nature
Cenarius' Might
Potent Enchantments
Dryad's Dance
Bounteous Bloom
Control of the Dream
Blooming Infusion
Spirit of the Thicket
Harmony of the Grove

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling
Wild Surges
Celestial Alignment
Soul of the Forest
Wild Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Astral Communion
Hail of Stars
Starlord
2/2
Sculpt the Stars
Balance of All Things
2/2
Total Eclipse
0/2
Starweaver
Power of Goldrinn
Orbit Breaker
Incarnation: Chosen of Elune
Fury of Elune / New Moon
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4
Never Take
Optional
Take

Class Tree

Rake
Frenzied Regeneration
Rejuvenation
Starfire
Grievous Wounds
Swipe
Ursoc's Spirit
Wild Growth
Starsurge
Rip
Verdant Heart
Remove Corruption
Moonkin Form
Maim
Killer Instinct
0/2
Ironfur
Improved Barkskin
Hibernate
Nurturing Instinct
2/2
Sunfire
Primal Fury
Thick Hide
Light of the Sun
Natural Recovery
Astral Influence
Wild Charge
Soothe
Aessina's Renewal
Starlight Conduit
Feline Swiftness
Well-Honed Instincts
Matted Fur
2/2
Stampeding Roar
Lingering Healing
Typhoon
Ursol's Vortex
Oakskin
Perfectly-Honed Instincts
Instincts of the Claw
Lycara's Teachings
2/2
Lore of the Grove
Gale Winds / Incessant Tempest
Gift of the Wild
Incapacitating Roar
Ursine Vigor
Improved Stampeding Roar
Circle of the Heavens
Lycara's Inspiration
Symbiotic Relationship
Forestwalk
0/2
Fluid Form
Heart of the Wild
Innervate

Hero Tree

Boundless Moonlight
Moon Guardian
Lunar Insight
Glistening Fur
Star Cascade
Stellar Command
Atmospheric Exposure
Elune's Grace
Penumbral Swell
Lunar Calling
Astral Insight
Lunation
Bask in Moonlight
The Eternal Moon

Specialization Tree

Eclipse
Shooting Stars
Solar Beam
Solstice
Force of Nature
Twin Moons
Improved Eclipse
Nature's Balance
Umbral Intensity
Aetherial Kindling
Wild Surges
Celestial Alignment
Soul of the Forest
Sunseeker Mushroom
Nature's Grace / Elune's Challenge
Stellar Amplification
Whirling Stars
Touch the Cosmos
Meteorites
Cosmic Rapidity
2/2
Celestial Fire
Astral Communion
Hail of Stars
Starlord
2/2
Sculpt the Stars
Balance of All Things
2/2
Total Eclipse
0/2
Starweaver
Power of Goldrinn
Orbit Breaker
Incarnation: Chosen of Elune
Fury of Elune
Umbral Embrace
Harmony of the Heavens
Elune's Guidance
Denizen of the Dream
Radiant Moonlight
Ascendant Eclipses
4/4

Gearing & Consumables

Stat Priority

WARNING

Sim yourself using Raidbots Top Gear. Do not follow any stat priorities.

Gems and Enchants

Keep in mind that the meta gem Indecipherable Eversong Diamond iconIndecipherable Eversong Diamond does not scale with different colored gems like its predecessor in The War Within did.

Slot
Gems1x Indecipherable Eversong Diamond iconIndecipherable Eversong Diamond is good early on in the season, but Powerful Eversong Diamond can overtake when you have 5 or more sockets.
WeaponAcuity of the Ren'dorei iconAcuity of the Ren'dorei
HeadEmpowered Rune of Avoidance iconEmpowered Rune of Avoidance
ShouldersAmirdrassil's Grace iconAmirdrassil's Grace
ChestMark of the Worldsoul iconMark of the Worldsoul
LegsSunfire Silk Spellthread iconSunfire Silk Spellthread
BootsLynx's Dexterity iconLynx's Dexterity
RingEyes of the Eagle iconEyes of the Eagle

Consumables

Type
PotionsLight's Potential iconLight's Potential or Draught of Rampant Abandon iconDraught of Rampant Abandon
FoodHarandar Celebration iconHarandar Celebration
FlasksFlask of the Magisters iconFlask of the Magisters or Flask of the Shattered Sun iconFlask of the Shattered Sun
Weapon RuneThalassian Phoenix Oil iconThalassian Phoenix Oil

Embellishments & Crafted Items

Remember that you should always sim your character using Raidbots Top Gear before making any gearing decision, but here are some guidelines:


Darkmoon Sigil: Hunt iconDarkmoon Sigil: Hunt

NOTE

If you are progressing L'ura on mythic difficulty you should be aware that this embellishment will permanently proc the Versatility buff. You should sim your character to find out if this is actually worth it for you over playing other embellishment.

This embellishment is crafted onto your Weapon slot, making it a really strong option early on in the season. Weapons are the highest stat budget slot, so crafting this early on is a significant damage increase.

Generally you want to craft this on an Aln'hara Cane iconAln'hara Cane staff. However, if you manage to get a mythic staff early you can skip to the next craft instead.


Arcanoweave Lining iconArcanoweave Lining

This is a buff that has a chance to increase both yours and a teammates primary stat. This embellishment is performing well in sims, even without factoring in the buff it provides to teammates. This embellishment also stacks, meaning that you can craft 2 of them.

Early on in the season you want to craft this on any slot you have open, likely to be on your off-tier slot. The Arcanoweave Lining iconArcanoweave Lining also scales with item level so you ideally want to use Myth crests on this if possible. Later on in the season you should have this crafted on either a Belt or a Wrist slot as those have low stat budgets.

Trinkets

WARNING

Remember to always sim your character using Top Gear on Raidbots. The following list is a rough estimate and assumes highest item level version of the trinkets and can change depending on tuning.

TierTrinketDescription
S TierVaelgor's Final Stare iconVaelgor's Final Stare90 second on-use. Pair this with your Celestial Alignment iconCelestial Alignment/Incarnation: Chosen of Elune iconIncarnation: Chosen of Elune cast.
Gaze of the Alnseer iconGaze of the AlnseerMastery stat stick with a Primary Stat proc.
A TierLocus-Walker's Ribbon iconLocus-Walker's RibbonSimilar to Eye of Kezan from Liberation of Undermine. Stacking Intellect buff that gets stronger later in the fight.
Wraps of Cosmic Madness iconWraps of Cosmic Madness2 minute cooldown, 2 second channel scaling with haste. Use this before entering your cooldowns to not waste GCDs inside them. Cooldown reduced by 1 minute whenever someone in your raid dies.
Shadow of the Empyrean Requiem iconShadow of the Empyrean RequiemIntellect stat stick with a random damage proc. Gives a Haste buff whenever it procs on someone below 35% health.
Soulcatcher's Charm iconSoulcatcher's CharmIntellect stat stick with a random damage proc.
Heart of Wind iconHeart of WindIntellect stat stick. Random haste proc.
B TierEmberwing Feather iconEmberwing FeatherThis trinket is outclassed as an On-Use by the Vaelgor's Final Stare trinket. It is not bad when playing Elune's Chosen, but for KOTG it leaves a lot to be desired.
Glorious Crusader's Keepsake iconGlorious Crusader's Keepsake
Eye of the Drowning Void iconEye of the Drowning Void
Reality Breacher iconReality Breacher
Sealed Chaos Urn iconSealed Chaos Urn
C TierEver-Collapsing Void Fissure iconEver-Collapsing Void Fissure
Void-Reaper's Libram iconVoid-Reaper's Libram
Sylvan Wakrapuku iconSylvan Wakrapuku
Lost Idol of the Hash'ey iconLost Idol of the Hash'ey

FAQ

Q: Why can't I enter Solar Eclipse iconSolar Eclipse?

A: Because you are talented into Lunar Calling iconLunar Calling

Q: Why is Starlord iconStarlord resetting when I enter Eclipse iconEclipse?

A: Starlord iconStarlord was changed heading into Midnight to make it non-cancellable, have a 20s duration and resetting whenever you enter Eclipse iconEclipse.

Q: When do I enter Eclipse iconEclipse?

A: Enter Eclipse iconEclipse to overlap with minor cooldowns like Force of Nature iconForce of Nature and Fury of Elune iconFury of Elune or to prevent capping on charges. Additionally you want to make sure you enter Eclipse iconEclipse with as many resources as possible. After Eclipse iconEclipse was made into a cooldown, some players still think of it as a maintenance buff that should be close to 100% uptime; this is no longer correct. Having 100% uptime in encounters over 1 minute is bound to incur some downtime. So instead of thinking about Eclipse iconEclipse as a static maintenance buff, your priority should always be to maximize your use of good spells like Starsurge iconStarsurge, Starfall iconStarfall and Wrath iconWrath/Starfire iconStarfire to build back AP.

Q: What is Astral damage?

A: Astral damage is both Arcane and Nature damage. Effects that buff Nature spells also apply to Astral spells, and effects that buff Arcane spells likewise also apply to Astral spells. For example, Solar Eclipse multiplies the damage of all Nature & Astral spells by 1.15x, and Lunar Eclipse multiplies the damage of all Arcane & Astral spells by 1.15x. If you have both eclipses, Astral spells get 1.15 * 1.15 = 1.3225x multiplier, while Nature & Arcane spells get 1.15x.

Q: How do I sim for Mythic+?

A: It is generally recommended that you steer away from simming unrealistic scenarios like "5 target 40 seconds" as they are likely to give skewed results. Balance Druid stats don't really change much depending on target count either, so you will be perfectly fine just using the default "1 target 5 minute patchwerk" options. If your intention is to sim for mythic+, and you're adamant that sticking to 1 target 5 minute won't cut it, then you can create a route using Keystone Guru and click the "simulate" option to generate a SimC string. For a guide on how to set this up, you can look at this video from Shadarek. The video explains how to do it for Demon Hunter, but the difference to Balance Druid is only in which raid buff to choose. Keep in mind that ST damage is still a big part of mythic+!

Q: I've read the priority list and I think my rotation looks correct but I'm still doing very low damage. What could be the reason?

A: Log one of your fights and check it with Warcraftlogs and Wowanalyzer. The main thing to check is if you're always casting: the timeline should have no downtime and close to zero cancelled casts. Another common issue is incorrectly planning your movement and wasting casts on dots: you should always have enough AP to cover some distance just by using spenders. Balance Druid is a proactive spec, and you should have a plan for how you're going to deal with incoming mechanics without sacrificing uptime or being forced into suboptimal casts. You can also share your log in Balance channel in Dreamgrove and usually someone will see it and give some tips. Remember that the answer you need is not always the answer you want.

Additional Resources

Macros

Orbital Strike macro:

#showtooltip
/cast [@cursor] Celestial Alignment

Force of Nature macro:

#showtooltip
/cast [@cursor] Force of Nature

Trinket macro:

If you are using an on-use trinket that should go along with your cooldowns, use the following macro (/13 for top trinket slot, and /14 for bottom trinket slot)

#showtooltip
/use 13
/use 14
/cast [@cursor] Celestial Alignment

Useful UI Bits

Balance UI

The addon changes coming into Midnight shook up the game in a lot of ways, and there are more options than ever out there on what addon or UI to use. Instead of recommending a specific UI, there are some helpful tips to give.

There are usually 3 primary things you need to track; your Astral Power bar, your buffs and your cooldowns. The most common way to do this is with the in-game Cooldown Manager with the help of one or more addons.

The first thing you want to have available is an Astral Power bar since the default Blizzard one is not very good. Addons like Twintop's Resource Bar or SenseiClassResourceBar are both good options.

Alternatively, you can spring for some more "all-in-one" options that can enhance both the Blizzard Cooldown Manager and provide a Resource Bar. Popular choices here are AyijeCDM and BetterCooldownManager. The options here are almost endless though so just go looking and find out what works for you.

If you want to get a finished UI by someone else, then there are several options available on Wago UI Packs.

Jundies Plater Profile

This profile for Plater is one of the most commonly used Plater profiles.

Simc Code Directory

Item Strings for Simming

String to Sim Tier Set (paste in advanced below your simc addon output)

SimC String for Every Food/Flask Combination (paste in advanced below your simc addon output)

Race Sim

String to Sim Race (paste in advanced below your simc addon output)

Current APL