Choose your roles:
Plexus Sentinel
- Plexus Sentinel Talents
Loom'ithar
- Loom'ithar talents
- Accept that you will do very little damage to the tangle adds. Swap to them if necessary.
- Can hold CDs to get a use of them in the last phase since there is a dmg amp, but will depend on timer.
Soulbinder Naazindhri
- Soulbinder Keeper Talents
- Soulbinder EC Talents
- By far Balance's worst fight this tier. Both builds are playable, where the Keeper one edges out when your raid is efficient at killing the adds.
- Wait until you've landed after the knockback before using Wild Charge as you drop a puddle on the floor when you touch the ground.
Forgeweaver Araz
- Forgeweaver Talents
- Delay your 2nd use of
CA and
Convoke the Spirits for the dmg amp phase that happens around 3:30 and send both charges of
CA.
- Sunfire the Arcane Manifestation's as they spawn.
- If your guild allows it, stand in the center of the room during intermission to
Starfall all Arcane Collector adds.
- Be careful of your positioning if you are assigned to
Typhoon adds to knock them in the right direction.
The Soul Hunters
- The Soul Hunters Talents
- You can use
Wild Charge to cancel the pull whenever you have the
Devourer's Ire debuff. If you don't have the debuff, wait until you've landed and make sure you're not targeted by
The Hunt before leaving melee.
- You can cancel your
Nature's Grace buff before pulling and start casting at 2 seconds on the timer with two
Wrath casts. If you spellqueue correctly you will have both stacks of
Nature's Grace for your opener.
- Don't press
Incarn during intermission.
- Can save a floating charge of
Incarn for a decent amount of
Gathering Moonlight stacks.
Fractillus
- Fractillus Talents
- Make sure to have defensives ready for the later wall breaks as you'll have a dangerous amount of
Crystal Lacerations stacks.
Nexus-King Salhadaar
- Nexus King Talents
Dimensius
- Dimensius Talents