Dreamgrove

Utility Spells

Skull Bash – your basic interrupt. Can be used from slightly-further-than-melee-range away from the target (and more, if using Balance Affinity).

Incapacitating Roar – This is an aoe disorient. This is especially useful for stopping enemies from casting when you can’t ordinarily interrupt them, or when there are too many to interrupt all the casts. Note that if you are talented into Balance Affinity, the range of this ability is increased, and it can pull enemies from places you were not expecting. This spell is replaced if you are talented by Intimidating Roar if you are talented into it. Intimidating Roar changes the classification from a disorient to a fear, and causes enemies to cower in place.

Stampeding Roar – Very useful ability in certain raid encounters; and just generally good to have in dungeons.

Mighty Bash (talent) – Single target stun.

Typhoon (talent) – AoE knockback; particularly useful for dungeons where you need to kite the enemies.

Mass Entanglement (talent) – AoE root. Usually not very good, in certain specific situations it can be very useful, such as on Coven of Shivarra or Aggramar, both from the Antorus raid.

Rebirth – Combat resurrection.

Prowl – Stealth. Can be useful in some dungeons.

Dash – Makes you enter cat form and gives you high movement speed whilst in cat form. You do not need to be in cat form to cast it in the first place. This spell is replaced by Tiger Dash if you are talented into it. Tiger Dash provides faster movement speed that decays over a shorter period of time, with a shorter cooldown.

Soothe - Dispels all enrage effects on a single enemy. This is particularly useful in dungeons, as there are a lot of enrage effects in BfA dungeons and especially against the mythic+ affix Raging, which is dispellable.

Wild Charge - A personal mobility spell. Its effect changes based on the form you are in. In Bear Form, it charges you at an enemy and immobilizes them for 4 seconds.